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faintRedux is a Bomberman-inspired MMORPG made by Slippy. In addition to being online, the homebrew also has a point and level system, hence it is designated as a MMORPG. It was submitted to PSP-Hacks' Homebrew Idol 2. '''Note:''' The link is for RevC only (latest release is RevD). ==User guide== ===How to play=== '''Basics:''' * To play, you are required to connect to the dedicated faintRedux server (jj-serv), where you can face up to 8 players on a map. * Also, the maps are editable and extensible for 3D modeling enthusiasts. '''Leveling:''' * Every kill is +4 to your experience points. * Every death is a -1 to your experience points. * 100 Experience points = 1 Level. '''Dimensions/Maps:''' * There is 8 players max per map, so after a map gets filled, a new dimension is created to hold new set. * To switch dimensions, one needs to enter and leave a map. * To get to the lobby, walk south in the Jungle to a little entrance. ===Server Setup=== Port # is 10101. It can be changed by hex editing the first word in server.dat. Folder structure is as follows (all can be found within the bundle). /map/*.esm server.dat Server.exe ==Controls== '''Menu:''' D-Pad/Analog - Move cursor Cross/Start - Select Circle - Go back, Cancel '''In game:''' D-Pad/Analog - Move character Select - Bring up OSK Start - Bring up quit menu Cross - Plant bomb ==Screenshots== https://dlhb.gamebrew.org/psphomebrew/faintredux2.png https://dlhb.gamebrew.org/psphomebrew/faintredux3.png https://dlhb.gamebrew.org/psphomebrew/faintredux4.png https://dlhb.gamebrew.org/psphomebrew/faintredux5.png https://dlhb.gamebrew.org/psphomebrew/faintredux6.png https://dlhb.gamebrew.org/psphomebrew/faintredux7.png ==Changlog== '''Revision D''' * (21) Resolve the teleportTo and moveTo issue (moveTo = use prediction, teleportTo = don't use prediction; fixed). * (36) Fix awkward camera position. (Not really fixed, just got used to it). * (37) Fix zbuffer ranging to reduce zbuffer-overlapping polygons. * (44) Implement Dan's OSK for the people that want it. * (51) Don't discard user IDs in the chat module. * (54) Add setPos server command (only affects relogin location). * (56) Send version # on register. * (58) Fix bug where on other's PSPs, the death animation is looped instead of played once. * (59) Fix bottom "hint" bar whose smoothing was turned off by accident. * (60) Fix DH logo whose smoothing was turned off by accident. * (61) Fix lag (Changed how the item manager transmission worked). * (63) Fix vsync issue where the map draw flickers and the black background can be seen. * (64) Fix issue where players can't see their own level (always says 0) but others can. * (65) Fix annoying chat scrolling bug. * (66) Fix collision around bridge in map #1. '''Revision C''' * (0) Tag (EBOOT images). * (3) Add bombom planting (Lobby = no bombom planting) (requires #33). * (11) Add temporary time out to prevent users from clicking [Submit] in the menu like mad. * (17) Add collision map loading server side. * (20) Add time indep. movement by getting the ticks in the game_think function. * (24) Add colors to chat text to denote when server speaks, you speak, and others speak (changed of mind, not going to implement this). * (28) Add player dying. * (29) Add background to help tint areas around text to be easier to read. * (32) Add player radius check in collision detection, instead of just the center. * (33) Add place item packet. * (34) Remove the player misalign hack. * (35) Add player respawn time out and selection (requires #17). * (41) Add ?, /, ‘, :, and a bunch of other missing ASCII keys to the OSK; Note: |~[]{} are not on OSK cause they’re game-reserved keys. * (42) Promote chat messages to TPC-over-UDP (some may notice that some messages get lost; this is due to send mode that was being used for chats). * (43) Implement sgl_splitSprite() for drawing large textures as split chunks (speed boost). * (46) Fix issue where, a player goes to another map, their X/Z coords are changed to match the ‘door’ of the new map, yet this change is visible for a few seconds on the old map. * (47) Phase out “POLL_EVENT” packet, and replace it with anti-cheat server-side version. * (49) Read events from the ESM map and not hard coded into the server. * (53) Add setExp server command. ==External links== * PSP-Hacks - [https://web.archive.org/web/20090622155108/http://www.psp-hacks.com/forums/f141/homebrew-idol-2-faintredux-t239881/ http://www.psp-hacks.com/forums/f141/homebrew-idol-2-faintredux-t239881] (archived) * DCEmu - http://www.dcemu.co.uk/vbulletin/threads/216536-faintRedux [[Category:Homebrew Idol 2]]
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