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Port of [[Evolution Sav3D Me 3DS|Evolution Sav3D Me]] to the Nintendo Switch. Can be used along with the author's [https://gbatemp.net/threads/setting-up-visual-studio-2017-environment-for-nintendo-switch-homebrew-development.525977/ Visual Studio 2017 environment setup tutorial] as reference for creating homebrew games. ==Features== * SDL Image Rendering. * SDL Sound and music. * SDL Shared Font. * SDL Custom Font Rendering. * full support for different scenes. * Splash Screen. * Romfs. ==Installation== Place the .nro to the /switch/ folder on the SD card. '''Note:''' The .nsp may not work. ==User guide== Get all the bananas that you can without touching the lasers. The fire are power ups that allows you to go through lasers when activated. ==Controls== D-Pad/Joystick - Movement Tap on buttons or A - Go through screens when needed Plus - Exit the app from title screen, End the game in game screen Minus - Pause the game ==Screenshots== https://dlhb.gamebrew.org/switchhomebrews/evolutionsavedmenx3.png https://dlhb.gamebrew.org/switchhomebrews/evolutionsavedmenx.png https://dlhb.gamebrew.org/switchhomebrews/evolutionsavedmenx2.png ==Changelog== '''v1.0''' * First Release. * Music. ==Credits== SDL2 references: *joel16. *bernardo giordano. *Cheeze. Help and simple tutorial: *id2mizard. *WerWolv. General: *Credits for everyone involved in SDL, SDL2, LibNX and Homebrew Development *Thanks, SciresM for your awesome work in Atmosphere CFW. *Smealum, because you deserve it, dude. == External links == * GitHub - https://github.com/Manurocker95/Evolution-Saved-Me-NX * GBAtemp - https://gbatemp.net/threads/evolution-saved-me-nx.526181/ * ForTheUsers - https://apps.fortheusers.org/switch/Evolution_saved_me_NX
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