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Everlasting Love is a combination between a 2D platformer and a rhythm game for the NDS, in which you have to adjust your jumps according to the music. ==User guide== Control a little monkey through stage: * The monkey can move right and left during jumps only. No walking. * As soon as the monkey touches a wall, it holds on to the wall until the next jump. * The height of the jumps depends on your rhythmic accuracy. The closer to a beat you jump, the higher the jump will be. In addition to the music, the beats are visually represented by the head movements of the monkey: * However, the objective is not to perform the highest jumps possible, but to adjust your jumps depending on the platforms. * The aim of the game is to reach the end of the level, making as few jumps as possible. '''Note:''' There's a hidden passage way somewhere in this level. ==Controls== Left/Right - Move during a jump A - Jump (height of the jump depends on your rhythmic accuracy) ==Screenshots== https://dlhb.gamebrew.org/dshomebrew/everlastingth2.png https://dlhb.gamebrew.org/dshomebrew/everlastingth4.png <!--BEGIN Online Emulator Section--> ==Online emulator== {{EmulatorJS Main |width=515px |height=384px |EJS_backgroundImage=https://www.gamebrew.org/images/7/7a/Everlastingth.png |EJS_core=nds |EJS_gameName=Everlasting Love: Tomorrow Hill |EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/everlastingth.7z }} {{DS Control Settings}} <!--END Online Emulator Section--> ==Known issues== Due to technical reasons (sound bug with PAFS in the current version of PAlib), the first level is not included in this release. ==Changelog== '''Version 0.3''' * New level: Tomorrow Hill, on the eponymous song taken from Wario Ware Smooth Moves. * Press 'start' button to restart the game. * Added a 'old game boy yellow' color palette. * Separate collision map. * Minor adjustments. '''Version 0.2''' * Improved detection of the rhythm. Now it should be much easier to adjust jumps. * The number of jumps is displayed during the game. * Improved collision with spikes. Now, you can touch the side of spikes without being hurt. * Fixed a minor graphic glitch when restarting the game. * Minimized the gap between two loops of the song. * Minor adjustment in background 2. ==Credits== The song played during game, Everlasting Love, is taken from the original soundtrack of We ♥ Katamari. ==External links== * Author's website - http://beyondds.free.fr/index.php?2007/04/10/66-everlasting-love-tomorrow-hill-03
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