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This is a port of Duke Nukem 3D engine (eduke32) for the Nintendo Switch. ==Installation== ===How to install=== *Copy "eduke32" folder into sdmc:/switch/ folder (overwriting config files if asked). *Copy "DUKE3D.GRP" and "DUKE.RTS" to sdmc:/switch/eduke32/ folder (the shareware is included). *See the [https://wiki.eduke32.com/wiki/Installation_and_configuration EDuke32 Wiki] for more information. ===High Resolution Pack=== *The "Duke Nukem 3D: High Resolution Pack" is now working with the opengl "polymost" render. *You may unzip it directly to "eduke32" folder for faster access to resources. *You must disable "dynamic lightning" to get 60 FPS. *When texture caching is enable, first map loading time will be high to generate the cache. *Texture caching will also append during gameplay, creating major slowdowns on the first play. ===Duke3D HRP/High Res Music Packs=== *Create an "autoload" folder in the eduke32 directory. *Download an "Duke3D HRP Music Packs" (or any other pack) from [https://hrp.duke4.net/download.php HRP website]. *Copy the zipped pack to the newly created "autoload" folder. ===Ion Fury=== *Ion Fury is working, slowly. To get a stable 30 FPS, either use the "software" render or the "polymost" render with all effects disabled and limit FPS to 30 in video menu. *The "polymer" render does not work with Ion Fury. ==User guide== ===Note=== * All renders are implemented (including polymer/polymost opengl renders). * A Switch only setting is available in the "eduke32.cfg" file: "Overclock". Setting this to "1" will unlock cpu/gpu frequency on handheld mode. * For best experience, it is recommended to play the game with the following configurations: ** With the "polymer" opengl render at 720p (all effects enabled, including dynamic lightning). ** Without the "Duke Nukem 3D: High Resolution Pack". ** With the "Duke3D HRP Music Packs". ** (Edit: eduke32 devs seems to recommend "polymost" render.) * Note that some people seems to prefer the "polymost" render (original render, less effects but more accurate (?) and faster), it's up to you. ===Other versions=== *[https://github.com/fgsfdsfgs/eduke32/releases eduke32 by fgsfdsfgs] - Fork of eduke32 with MIDI support, updated the base source and other fixes (last updated 2019/09/17). ==Controls== A - Open B - Jump X - Inventory Left Y - Inventory Right Left Stick - Run Right Stick - Crouch L/R - Previous/Next weapon ZL - Quick Kick ZR - Fire Minus - Map Plus - Menu ==Screenshots== https://dlhb.gamebrew.org/switchhomebrews/eduke32nx2.png https://dlhb.gamebrew.org/switchhomebrews/eduke32nx3.png https://dlhb.gamebrew.org/switchhomebrews/eduke32nx4.png https://dlhb.gamebrew.org/switchhomebrews/eduke32nx5.png https://dlhb.gamebrew.org/switchhomebrews/eduke32nx6.png https://dlhb.gamebrew.org/switchhomebrews/eduke32nx7.png ==Changelog== '''v1.5 2021/07/13''' *Built with latest libnx. *Enable netcode (untested). *Update to latest git revision (https://voidpoint.io/terminx/eduke32/-/tree/9b7bd5ad77a4ca870d913cc81222e731ea7a8e56). '''v1.4 2020/05/02''' *Add opengl renders (polymer and polymost). *Add (native) on screen keyboard. *Add "Overclock" option to eduke32.cfg for usi. *Fix exit crash on multiple launch. *Update to latest git revision (https://voidpoint.io/terminx/eduke32/-/tree/3e43bed620710c3ad0bda26044e97f6ffcfff1dc). *General system stability improvements to enhance the user's experience. '''v1.3 2019/06/22''' *Fix autoload. *Fix ogg musics. '''v1.2 2018/05/24''' *Switch: fix saving. '''v1.1 2018/05/18''' *Update to latest sdk. '''v1.0 2018/04/29''' * First release. ==Credits== Thanks: *devkitPro and libnx people: yellows8, plutoo, profi200, WntrMute .... *eduke32 team. *ScHlAuChi for providing a 3.0 Switch! (you rock mate). == External links == * GitHub - https://github.com/Cpasjuste/eduke32 * GitHub - https://github.com/Cpasjuste/eduke32_old * GitHub - https://github.com/fgsfdsfgs/eduke32 * GBAtemp - https://gbatemp.net/threads/duke-nukem-3d.502386/ * ForTheUsers - https://apps.fortheusers.org/switch/eduke32
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