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EUCLIOD is a Bullet Hell Homebrew for the 3DS. ==Installation== Available in 3DSX and CIA versions. Despite the CIA version being a more recent release (r7), the 3DSX version is still superior (r6.1). * 3DSX - Use the .3dsx provided with the Homebrew Launcher. * CIA - Install the .cia with the CIA manager of your choice (no sound, no custom levels and settings are not saved). ==User guide== The game has 6 enemies, 3 bosses with multiple phases, and 5 different weapons. It is a bullet hell game: so you get one life, and a tiny hitbox. You can remap the Fire and Focus controls to A, B, X, Y, L, R, ZL, or ZR in the options menu if you don't like the default. ===Custom level (3DSX)=== * The game will load from any level named correctly. levelx.dat should be the filename where x is the number with no spacers. * The game will state invalid if the file does not exist or if the file does not have "v001" on the first line. * The game will likely crash if you have both these but the syntax in the file is incorrect. v001 //add this to the start of every level you make, it won't start without it |T-000100|en01|T|100 |T-000200|en02|L|050 * Every line has to be exactly 20 characters long, in this exact format. * The first 6-digit number is the frame the enemy spawns, if you're not lagging this should be 60 per second. * The second cell is the enemy that's spawning. ** "en01" (Fighter) is the enemy that targets you with bullets. ** "en02" (Bomber) is the enemy that sits still and shoots slow bullets directly downwards. ** "en03" (Strafer) is the sliding enemy that lays down a curtain. ** "en04" (Helix) is the enemy that shoots a helix of bullets and diagonal shots alternatively. ** "en05" (Kamikaze) is a slow moving enemy that proceeds down the screen and then detonates into a ring of bullets if not destroyed. ** "en06" (Asteroid) is a large object that soaks up player shots. Graphic and direction is deterministic based on the frame it was spawned in. ** "en07" (Odin) individual mob. Untested. ** "bo01", "bo02" and "bo03" are the three current bosses, and spawn after a warning is flashed on screen. Note that two bosses cannot be spawned within a short period of eachother. (and probably not even on the same level, this is largely untested). * The third cell is what side of the screen the enemy will enter. Top, Left, or Right (mostly untested). * The final cell is the coordinate the enemy spawns at. ** For Top spawning enemies, this number is the X-coordinate they spawn at (between 0-400 for left-right). ** For Left and Right spawning enemies, this is the Y coordinate (0-240 for top-bottom). ==Controls== '''Menu:''' Left/Right - Increase/Decrease difficulty, Change the level (hold Y to speed-cycle) A - Select B - Back (only works on ship select screen) '''In game:''' D-Pad - Move Y - Fire Primary R - Focus Mode (halve movement speed, and uses an alternate weapon) Start - Return to Menu Select - Take Screenshot ==Media== '''EUCLIOD 3DS - A Homebrew Bullet Hell''' ([https://www.youtube.com/watch?v=itrQWLB45rA hexzyle]) <br> <youtube>itrQWLB45rA</youtube> '''Eucliod - Stylistic Bullet Hell! | 3DS Homebrew Showcase''' ([https://www.youtube.com/watch?v=yZ1IizLTLO0 TCPixel]) <br> <youtube>yZ1IizLTLO0</youtube> ==Known issues== Crash on N3DS with Luma 10.2.1. ==Changelog== '''Release 7''' *Bullets now clear on stage clear. *Control configuration and theme does not currently save as the config file is in a read-only location. *Sounds have been disabled as a crippling bug in CIA form causes sounds to loop and memory leak, have not identified how to solve this problem. *As the CIA is a compiled installation, there is not currently a way to use custom levels with the CIA version. '''Release 6.1''' *Re-added a null file that had been accidentally removed, to fix the red bar loading issue. '''Release 6''' *Added sound effects *Color scheme is now changeable from options menu. (includes high contrast black and white mode). '''Release 5''' *Added new enemy, "Kamikaze". *Added new enemy, "Asteroid". *Enemies now will kill you on contact. *Added Level 3, featuring the two new enemies and a new boss, "Odin's Fleet". *Bosses now clear bullets before starting the next phase. *Corrected a calculation error with the scoring (Difficulty was linearly increasing score instead of multiplicatively). *Made some dramatic hitbox corrections for enemy ships. *Increased Level 1 and 2 boss health by 140% to counter the hitbox change. *Grazing has temporarily been removed as a new, faster, and pixel-accurate player hit detection system has now been implemented. Grazing may be added back in a later update. *Fixed a bug that was causing homebrew launched after EUCLIOD to have messed up graphics. *FPS counter (hopefully should remain at 60 at all times). *Boss health bar. *Debug mode (hold X before loading screen displays) includes "slideshow" recording which replaces screenshots, displays a couple debug values on the bottom screen, and ups Level 1's boss's final attack to one hundred and eleven for testing lag. *Fixed a bug that was causing multiple level's enemies to load if you chose a level then backed out of the ship select screen before choosing another level. *Credits added. *Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience. '''Release 4''' *Added variation to Level 2 boss's tidal wave attack to eliminate safespots. *Added two ship types: "Tiger" and "Cicada". *Ship selection screen. *The original ship, "Hawk", received a 25% movement speed reduction. *Weapons are no longer freely scrollable. Each ship has a Primary weapon and a Focus weapon, which automatically engages when you enter focus mode. You can press Y on the ship selection screen to disable the focus weapon, which causes the Primary weapon to be used for both modes. *Corrected a bug that was preventing enemies from despawning and thus the level from being cleared. *Increased graze range by 30% and doubled point reward for grazing. *Taking screenshots now works. '''Release 3''' *Added level 2, including a new enemy (Helix "en04") and a new boss "bo02". *3 New bullet types used by these two enemies: "Sway", "Diagonal", and "Moving Orbitals". *Corrected bug that was causing previously loaded level's enemies to spawn (only matters if anyone actually made any levels). *Buffed seeker shot damage and tracking. *Nerfed missile's hitbox. *Exit button works now (big whoop). *Tweaked strafers so that they're not so insane on lower difficulties. *Basic enemy shots now travel slower but have larger hitboxes. *Basic score counter implemented. Kills and graze count towards score. *The game will now return to menu once the level is cleared. *Shortened enemy despawn time to reduce lag. *Buffed boss health. *Added "Stage Clear" text. Game will return to menu shortly afterwards. '''Release 2''' *Substantial optimization regarding boss bullet spawns, seeker rounds, all player shots in general, and moving enemies. *N3DS mode automatically activates for N3DS systems. O3DS mode can still be forced by holding Y upon launch. *Combined, these two changes create a DRAMATIC performance boost for the game, so you can look forward to a lot more bullets in the future. *The game now returns to menu several seconds after a death. You can still reset early by pressing Start. *Custom keybinds menu added. Keybind settings are persistent. *Enemies now despawn after 1000 ticks. ==External links== * GBAtemp - https://gbatemp.net/threads/eucliod-a-homebrew-bullet-hell-for-the-3ds.419553
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