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{{#seo: |title=Vita Homebrew Games (Shooter) - GameBrew |title_mode=append |image=eduke32vita2.png |image_alt=EDuke32 Vita }} Port of EDuke32, a Duke Nukem 3D source port, for PS Vita. It supports also add-on packs, mods and all other EDuke32 regular features. ==Installation== Install the VPK on your homebrew enabled PS Vita or PS TV. Extract EDuke32.zip into ux0:data. The shareware version is included. For add-ons installation, [https://wiki.eduke32.com/wiki/The_Official_Add-on_Installation_Guide take a look here]. ==Controls== L - Kick R - Fire Cross - Jump Circle - Duck Square - Use Triangle - Show Map D-Pad Left/Right - Previous/Next Weapon D-Pad Up - Next Inventory Item D-Pad Down - Use Inventory Item ==Screenshots== https://dlhb.gamebrew.org/vitahomebrews/eduke32vita7.png https://dlhb.gamebrew.org/vitahomebrews/eduke32vita4.png https://dlhb.gamebrew.org/vitahomebrews/eduke32vita5.png https://dlhb.gamebrew.org/vitahomebrews/eduke32vita6.png ==Known issues== In certain circumstances there could be some framedrops. ==Changelog== '''v1.6''' * Added support for internal .mid BGM tracks. No longer required to enable Autoload and supply external tracks for correct BGM playback. * Added support for GRPs in SSI format. * Added support for BAT scripts to fastly launch GRPs with custom arguments. ** Example of a working .bat script (BloodCM is not supported, this is just an example): ** <code>eduke32 -game_dir ux0:data/EDuke32/BloodCM -grp ux0:data/EDuke32/BloodCM/BloodCM.grp -cfg ux0:data/EDuke32/BloodCM/bcm.cfg</code> * Improved cache size detector and made so that it adjusts cache size accordingly to GRP request. * Fix for savegames. Now it's possible to overwrite an existing save as it should. * Increased engine timer accuracy. * Minor fixes that could lead to memory corruption. '''v1.5.1''' * Reduced memory available from 330 MB to 300 MB to prevent crashes with some GRP files. * Added sceIme keyboard for inputting savegames names (Thanks to rsn8887). * Fixed autoload feature crashing the game on certain setups. '''v1.5''' * Updated to a newer build of the engine (r6862). * Fixed autoload support. Now it works as intended. (Remember to set NoAutoload to 0 in eduke32.cfg). * Fixed graphics glitches with sprites and mirrors. Now they're correctly rendered. * Sprites are now rendered in higher quality. * Added a launcher on boot that allows to select what GRP to load. * Added a way at boot to launch the engine with custom commandline arguments for mods and special GRPs support. * Increased available RAM for the engine from 192 MB to 330 MB. * Added bilinear filtering to the final rendered framebuffer. * Fix for log file not being generated. Now it's correctly filled in ux0:data/EDuke32/eduke32.log. ==Credits== Thanks to EDuke32 team for the awesome source port. Thanks to all the Patroners for their awesome support. == External links == * GitHub - https://github.com/Rinnegatamante/EDuke32-Vita * VitaDB - https://vitadb.rinnegatamante.it/#/info/397 * Wololo - https://wololo.net/talk/viewtopic.php?f=116&t=49442 [[Category:PC game ports on Vita]] [[Category:Vita game ports]]
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