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An edit of the original [[OpenBOR PSP|OpenBOR]] mod, [[Dragons_of_Rage_PSP|Dragons of Rage]]. Includes 2 extra characters, a harder game mode, and many many more changes. Includes PSP OpenBOR version to play it with. Original mod by Kingherb; permission has been given to NickyP to edit it. '''Note:''' Due to changes in the gameplay style, loading times have increased. It can take over 60 seconds to load the mod after selecting it. ==Installation== Simply use the eboot in .rar. Place DORX.pak into PSP/Game/OpenBOR/Paks/. If you want to use it on other platform, it is recommended you use version 3.2252 or higher. ==User guide== ===Game modes=== Original Mode - The original levels from Dragons of Rage, untouched. EX Mode - Generally harder version of Original Mode. Enemy spawns increased significantly and boss health doubled, both to compensate for updated gameplay. ===Movelists=== This mod uses typical BOR buttons: Attack1, Special, and Jump. *A - Attack button. *S - Special button. *J - Jump button. *F - Forward on the D-Pad/Analog. All characters use the exact same controls for their moves, though the moves they do are all different. *AAAAA - Normal attack string. *S - Break away attack; consumes 50 mp. *AS/AAS/AAAS/AAAAS - Mid-combo attack; exact same as freespecial. *FFA - Freespecial; same as mid-combo. *JA - Jumpattack. *JA(A repeated) - Multiple jumpattacks; stops moving (if jumping forward) after 1st attack. Other notes: when you grab an enemy, you will immediately perform grabattacks. Press back and Attack1 while grabbing to throw ==Screenshots== https://dlhb.gamebrew.org/psphomebrew/dragonsofrageex3.png https://dlhb.gamebrew.org/psphomebrew/dragonsofrageex4.png https://dlhb.gamebrew.org/psphomebrew/dragonsofrageex5.png ==Changelog== '''Dragons of Rage EX''' General Changes: *Added "gfxshadow" to all enemies and non-original DOR characters, to match with the DOR characters shadows. *Added EX Mode. *Updated Character Profile animation. *Updated ending animation. *Updated logo animation. *Fixed various offset/bbox/attackbox problems. *Added seperate hitflash and sound for non-bladed attacks. *Title screen and character select screen altered. *Possibly added "fastattack 1" to some attacks, as of writing I can't remember. *Timer taken out of all levels. *Lives set to 5, credits set to 6; "noshare" and "nosame" are also enabled. *"Versusdamage" set to 0; no hurting fellow players. *"Colourselect" enabled; press up or down in the character select screen to scroll through alternative colors. *"Maxfreespecials" set to 25, to allow the new gameplay system; initial loading time increased as a result. Characters: *Added 2 guest characters. *Original DOR characters walking speed increased. *Original DOR characters upscaled 10% with "drawmethod" command, so now they're the same size as most enemies. *Grabs replaced with auto-attacks; characters perform their original grabattacks immediatley when they grab an opponent. Characters can still throw. *Original BOR combo style replaced with cancel style; you do not need to land an attack to continue the string. *Characters can perform their freespecials by pressing the Special button mid-combo. *Kagetsura and Falcon's freespecial made faster. *Break away attacks (Special button) now consumes 50 mp, instead of 6 health. *"Jumpattack2" somewhat removed; continue to press the attack button in the air to use both jumpattacks. Enemies: *Along with items, enemies have no icons and "nolife 1" applied. *All enemies can be juggled. ==External links== * Author's website - https://sites.google.com/site/nickypbor/completed
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