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{{#seo: |title= (Game Hacks) - GameBrew |title_mode=append |image=gbadoompcconversion2.png |image_alt=Doom GBA - PC Doom Total Conversion }} This patch completely converts the game from using the dated stripped down Jaguar Doom engine and instead switches it to a new homebrew port based on doomhack's [[GBADoom|PrBoom port to the GBA]]. Meaning, higher quality sounds, full non-simplified PC Doom maps, better framerate, graphics and music (far better music, they play in the correct level now). The HUD has been changed to match the one from the [[Doom 2 GBA - PC Conversion Pack|GBA Doom II PC Conversion pack]]. Unfortunately this homebrew port doesn’t contain multiplayer. ==Installation== {| class="wikitable" style="width: 600px;" ! colspan="2" | ROM information |- !style="width: 25%;"| Database match |Doom (USA, Europe) |- !Database |No-Intro: Game Boy Advance (v. 20210227-023848) |- !SHA-1 |AF2B2206777651C7993C1AE9008D07C31430207E |- !CRC32 |58C641B3 |- |} Patch the original retail GBA Doom rom with [[Lunar IPS]] and the GBADoom-PC-XXX.ips file. ==User guide== ===Cheats=== *Chainsaw - L, UP, UP, LEFT, L, SELECT, SELECT, UP *God mode - UP, UP, DOWN, DOWN, LEFT, LEFT, RIGHT, RIGHT *Ammo & Keys - L, LEFT, R, RIGHT, SELECT,UP, SELECT, UP *Ammo - R, R, SELECT,R, SELECT,UP, UP, LEFT *No Clipping - UP, DOWN, LEFT, RIGHT, UP, DOWN, LEFT, RIGHT *Invincibility - A, B, L, R, L, R, SELECT, SELECT *Berserk - B, B, R, UP, A, A, R, B *Invisibility - A, A, SELECT,B, A, SELECT, L, B *Auto-map - L, SELECT,R, B, A, R, L, UP *Lite-Amp Goggles - DOWN,LEFT, R, LEFT, R, L, L, SELECT *Exit Level - LEFT,R, LEFT, L, B, LEFT, RIGHT, A *Enemy Rockets (Goldeneye) - A, B, L, R, R, L, B, A *FPS Ammo Counter - A, B, L, UP, DOWN, B, LEFT, LEFT ==Controls== B - Fire A - Use, Sprint D-Pad - Walk L/R - Strafe Select - Automap A+R/L - Weapon up/down Start - Menu ==Screenshots== https://dlhb.gamebrew.org/gbahomebrews/gbadoompcconversion3.png https://dlhb.gamebrew.org/gbahomebrews/gbadoompcconversion4.png https://dlhb.gamebrew.org/gbahomebrews/gbadoompcconversion5.png https://dlhb.gamebrew.org/gbahomebrews/gbadoompcconversion6.png ==Changelog== '''SVN 1.7''' *Updated fork to match doomhack’s latest build again. Which Includes: **Lower sky. ** Some minor speed and division accuracy optimisations. ** Screen Melting (backported from next-hack). ** Link-time optimisation compiler flags. '''SVN 1.6''' * Updated fork to match doomhack’s latest build! About a 30% speed boost! Which Includes: **Gamma boost, always run save separately and autoload on their own instead of saving/loading them per save slot. - Sound volume settings now save. **Massive tonne of CPU and RAM optimisations. ** Bugfix for Cyberdemon/Spider-mastermind not drawing on long distances. ** FPS Counter. FPS counter can now be accessed via a cheat (see above). '''SVN 1.5''' *Gamma uses a slider now and has custom colour corrected palettes for front/non lit GBA systems. '''SVN 1.4''' *You can now back out of menus. *Fixed rockets / plasma projectiles sfx being quiet for the player. *Hurt me Plenty is the default difficulty again. *Merge doomhack main branch changes (automap optimisations). '''SVN 1.3''' *Merge changes from doomhack’s main branch (RAM optimisations, awesome). *New Microsoft GS Wavetable Synth based soundtrack for Doom 1, ported by Sakitoshi. *Fixed a backpack ammo save/load bug. '''SVN 1.2.2''' *Fixed GBA Micro compatibility issues. '''SVN 1.2.1''' *Fixed the ammo counter flickering when changing weapons, which got broken from my previous fix. '''SVN 1.2''' *Merged all changes from doomhack’s new optimised build. *Fixed a minor bug with the HUD ammo numbers. '''SVN 1.1''' *Weapon selection order is restored to: Fist, Chainsaw, Pistol, Shotgun, Super Shotgun, Chaingun, Plasmagun, BFG 9000. *Gamma is in the options now instead of a hotkey. *Options such as Gamma and Always Run are saved into your saved slots. *And other bug general fixes and optimisations. ==Credits== *doomhack - For making the PrBoom GBA port. *Sakitoshi - For making new Microsoft GS Wavetable Synth ports of the music. *Kippykip - Contributing to doomhack's github + porting the GBA Doom II Retail HUD. *Bill Koch (Bloodshedder) - For recreating the entire Doom soundtrack in ImpulseTracker format. ==External links== * Kippykip Forums - https://kippykip.com/ * Romhacking.net - https://www.romhacking.net/hacks/4899/ * GitHub - https://github.com/Kippykip/GBADoom * GitHub - https://github.com/doomhack/GBADoom
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