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{{#seo: |title=Vita Homebrew Games (Shooter) - GameBrew |title_mode=append |image=doom64exvita2.png |image_alt=Doom64EX }} Doom64EX Vita is a port of [http://doom64ex.wordpress.com/ Doom64EX] for the PS Vita/PS TV. Doom64EX is a reverse-engineering project aimed to recreate Doom64 as close as possible with additional modding features. ==Installation== Requirements: * libshacccg.suprx. * Game Data Files: PC Steam or N64. Initial Setup: * Download Doom64EX.vpk install it. * Download Doom64EX.zip extract it in ux0:data/Doom64EX. * Follow one of the two paragraphs below to install game data files. Setup from N64 cartridge: * (This is the indented way to install original Doom64EX.) * Dump your own N64 cartridge of Doom 64 (any region works fine) with GameShark, GameGenie or any other source you prefer. * Download wadgen.zip from the Release section. * Run WadGen.exe and select the dump of your Doom 64 cartridge. It will generate the required files for Doom64EX to work. * Copy DOOM64.WAD and DOOMSND.SF2 to ux0:data/Doom64EX. Setup from Steam: * (This allows to use Doom 64 remaster WAD with Doom64EX. It will have some minor issues with demo playback but will allow to play also the exclusive The Lost Levels.) * Buy the game on [https://store.steampowered.com/app/1148590/DOOM_64/ Steam]. * With a webbrowser, navigate to the url steam://nav/console. * When asked with what to open said link, select Steam. * On Steam, you'll get prompted with the console, input in the console download_depot 1148590 1148591 7293157900876244073. * Steam will start download the depot. Once finished, it will show in the console what path it downloaded it to, navigate towards that directory. * Download the Doom64EX Steam to EX patch made by Henky from this url: http://henk.tech/doom64 * Extract the archive in the same folder of the downloaded depot. * Run run.cmd. It will generate an output folder with the required files for Doom64EX to work. * Copy DOOM64.WAD and DOOMSND.SF2 to ux0:data/Doom64EX. ==Controls== Cross - Jump (when enabled in Options) Start - Pause Select - Open AutoMap Up/Down - Zoom In/Out AutoMap Left/Right - Change Weapon Triangle/Circle - Change Weapon L - Run R - Fire Square - Activate/Use ==Screenshots== https://dlhb.gamebrew.org/vitahomebrews/doom64exvita3.png https://dlhb.gamebrew.org/vitahomebrews/doom64exvita4.png https://dlhb.gamebrew.org/vitahomebrews/doom64exvita5.png https://dlhb.gamebrew.org/vitahomebrews/doom64exvita6.png ==Known issues== * Enabling the Texture Combiner will result in lighting being broken in game. It's suggested to keep it off. * When a lot of sounds are played simultaneously, framerate can hinder a bit (down to 30-40 fps). * Music playback and sounds sometime can go out of sync and/or repeat small chunks (This is due to a bug in fluidsynth). ==Changelog== '''v1.0.1''' *Fixed a bug preventing to correctly save game. *Reduced CPU workload by offloading wvp matrix calculation to GPU. (Slight performance improvements). ==Credits== * svkaiser for the original Doom64EX. * fgsfds for the Doom64EX Switch port used as reference for some fixes. * CatoTheYounger for testing the homebrew. * Brandonheat8 for the Livearea assets. * All the Patroners for their awesome support. == External links == * GitHub - https://github.com/Rinnegatamante/Doom64EX * VitaDB - https://vitadb.rinnegatamante.it/#/info/881 * PSX-Place - https://www.psx-place.com/threads/release-doom64ex-reverse-engineered-and-enhanced-source-port-of-doom-64.38361/ [[Category:PC game ports on Vita]] [[Category:Vita game ports]]
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