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{{#seo: |title=Vita Homebrew Games (Action) - GameBrew |title_mode=append |image=dolmexicainfinitevita.png |image_alt=Dolmexica Infinite }} Dolmexica Infinite is an in-development Mugen interpreter for Dreamcast, Web, Vita and Windows. ==Installation== How to install: *Transfer the .vpk to a Vita and install it from [[VitaShell]]. *In addition to that, libshacccg.suprx (a Vita shader compiler needed by vitaGL) needs to be extracted on your Vita. Creating a .vpk package with custom assets ([https://captaindreamcast.github.io/DolmexicaInfinite/makeyourowngamevita.html read more]): *Extract the Dolmexica Infinite.zip, modify the assets folder to include the characters/stages you want. *Open "Dolmexica Infinite Make-your-own-game kit for Vita.exe." *Follow the instructions provided to generate the .vpk file. *Install the .vpk using VitaShell on your Vita. Notes: *KFM character and stage made by [http://www.elecbyte.com/mugendocs-11b1/mugen.html Elecbyte]. *The more technical Mugen-on-Dreamcast stuff should go in [http://dreamcast-talk.com/forum/viewtopic.php?f=5&t=3320 this thread] if possible. *Older versions can be found in the [https://captaindreamcast.itch.io/dolmexica-infinite-archive Dolmexica Infinite archive]. ==Controls== D Pad or Left Analog - Movement Square - Weak punch Triangle - Medium punch L - Strong punch (note that Kung Fu Man does not have a strong punch) Cross - Weak kick Circle - Medium kick R - Strong kick (note that Kung Fu Man does not have a strong kick) Start - Start Cross+Circle+Square+Triangle+Start - Return to title screen, Exit the game from title screen ==Media== '''Dolmexica Infinite: Homer Simpson Gameplay- M.U.G.E.N For Dreamcast (Flycast) ([https://www.youtube.com/watch?v=tPrGFkOWxow prestize])'''<br> <youtube>tPrGFkOWxow</youtube> ==Compatibility== The Vita emulator Vita3K is not supported currently. ==Changelog== '''1.5 2023/12/31''' * Story mode: Concatenate trigger for strings * Vita port: Sound effects (some of them still cut out early for some reason though) * Bugfix (General): Crash when starting animation with step count that's too large * Bugfix (General): Sprpriority clamped to [-10, 10] to prevent -9999 prio elements drawn behind stage (M.U.G.E.N docs say its range is [-5,5] but that is not the case in practice) * Bugfix (General): Overlay priority between tiles on tiled backgrounds was different to M.U.G.E.N * Bugfix (General): Lifebars sometimes filled in the wrong direction * Bugfix (General): Lifebar waittimes were used incorrectly for Round/KO display (Complete Lifebar fix/missing feature implementation still ongoing) * Bugfix (Windows): Custom icon was only loaded when custom title was also set * Bugfix (Vita): BGM could crash randomly before, should be fixed now * Bugfix (Vita): Performance improvements (still slow though) '''1.4 2023/11/11''' * Netplay: Switch to roundtrip sync establishing * Bugfix: [General] Story helper triggers (stateno/time) not working * Bugfix: [General] Enable was not considered a valid background controller type (only Enabled) * Bugfix: [General] Fix gethitvar(hitshaketime) * Bugfix: [Web] Sound effects only playing on left channel * Bugfix: [Dreamcast] Sound effects not playing at all * Vita port: OGG BGM support * Vita port: Additive blending * Vita port: Fixed random crashing (decreased performance drastically though, will be fixed in future release) * Vita port: Key bindings now use Vita button names * Vita port: Make-your-own-game kit for Vita * Netplay (Initial experimental implementation using lockstep approach, plus still with large sync issues) * Random stage select * Upgrade Emscripten for Web version and Make-your-own-game kit for Web '''1.2 2023/06/30''' * Vita port (still has some pretty serious issues that will be ironed out over the next few releases). * 1 bugfix. '''1.1 2020/11/06''' * Proper Story helpers that can now target players via the override.target parameter and use all player controllers (just set a player target). * Story helpers can now use player triggers and story triggers. * Story helpers can be used in stages with the story parameter in the BGDef group. * Story helper documentation. '''1.0 2020/10/16''' * Rudimentary support for story helpers, state machines that can run concurrently to players in story mode. * Unlockable characters. * Globalvars in story mode definition file. * Substories. * Disabling character select portraits. * 8 bugfixes. '''Demo 16 2020/09/09''' * Additional story controllers (ParentVarSet, AnimStagePosSet). * Additional story triggers (ScreenX, ScreenY, StageX, StageY, ScreenCharX, ScreenCharY, StageCharX, StageCharY). * UIs for Make-your-own-game kits. * 4 bugfixes. '''Demo 15 2020/07/03''' * Speed improvements. * Sound effect improvements. * Holding command durations work now. * Missing menu parameter bgclearcolor. * Missing menubg parameters (unified with stages now). * Parallax improvements v2. * Correct system.def/file.def file searching. * General menu improvements after testing with more screenpacks. * Dolmexica continue moddability. * Missing M.U.G.E.N. storyboard parameters (bg.name, localcoord, snd, font, startscene, layerX.text, layerX.font, layerX.textdelay, layerX.endtime, soundX parameters, bgm parameters, window). * Additional Osu mode moddability. * 10 minor bugfixes. '''Demo 14 2020/05/01''' * Rest of mugen.cfg (Loading keys from file, AI.cheat). * Blending, Angle + Scale in M.U.G.E.N. animation steps. * Interpolation in M.U.G.E.N. animation steps. * SinX/SinY background statecontrollers. * Missing hitdef parameters (snap, mindist, maxdist). * Make targetlifeadd work like in M.U.G.E.N. * Palette controllers (PalFX, RemapPal, etc.). * Parallax in stages. * M.U.G.E.N.-style Documentation. * Loading/Saving of options and global vars (Both for Windows and Dreamcast). * Dolmexica is now under the MIT license, after loosely being GPL before, basically it's "I don't care what you do, I'm just not liable if something goes wrong" now. * Missing stage parameters (window, windowdelta, positionlink, maskwindow, sin, zoffsetlink, scalestart, scaledelta, zoomdelta, resetBG). * NULL stage elements. * Missing projectile parameters (removeanimation, cancelanimation, removevelocity, velocitymultipliers, hitamount, misstime, priority, spritepriority, stagebound, lowerbound, upperbound, shadow, ownpal). * 480p/720p resolution for characters. * M.U.G.E.N. storyboards in story mode. * Basically feature-complete now (bugs and overlooked things nonwithstanding). * 18 bugfixes. '''Demo 13 2020/03/06''' * Breaking legacy changes: ** Mask parameter for stages/menu bgs (at least breaks most of my old menus). ** Angle controllers now correctly use degrees instead of radians (at least breaks some of my old storyboards). * General updates: ** AI "Improvements". ** More PlaySnd parameters. ** 480p UI (can't recommend due to Dreamcast memory limits though). ** Camera Zoom. ** After Images (Web/Windows only; Technical limitations). ** Ability to run without assets folder (same exe position as original Mugen). ** ModifyExplod controller + missing Explod parameters. ** Looping stages. ** Readd static trigger caching as optional config var (don't recommend it though). ** Fixed up targeting triggers/controllers. ** Fight.def now completely implemented (bugs nonwithstanding). ** Triggers now completely implemented (bugs nonwithstanding). ** Character.cns now completely implemented (bugs nonwithstanding). ** Supermovetime/pausetime fixed. ** Victory Quotes from Mugen 1.1. ** Destination alpha in stages/backgrounds, can be seen in Mountain Temple stage (Windows only; technical limitation). ** Reversaldef Controller. ** Missing ~ and ^ and ^^ operators. ** Operator precedence is correct now. ** Error screen is back in action for Dreamcast version completely. ** Web version error screen is back too, but cannot recover from error screen to Title. ** Hit priorities. ** Most of applicable mugen.cfg / dolmexica.cfg parameters (still in progress). ** IntPersistIndex, FloatPersistIndex + Variable resetting. ** Adding root, parent, targets and := operator to storyboard triggers (storyboard triggers still in progress). ** 68 bugfixes. '''Demo 12 2020/01/03''' * 480p/scaling for stages (can't recommend on DC though due to memory). * Draws. * Missing gethitvar and projectile time triggers. * KO slowdown. * Environment shake. * Proper super pause. * Double KO, Timeout KO. * Dreamcast sound effects (had to take out character sound effects due to load/stability problems, but the common/menu sounds are in in all their downsampled tinny glory). * Some missing fight.def stuff like waittimes (hate them though, zeroed by default here). * Make-your-own-game kit for web. * Web version works on newgrounds now (not sure what fixed it though). * Another trillion bugfixes. '''Demo 11 2019/11/01''' * New time system (should be like Mugen now). * Helper system rework. * Proper standalone Osu mode. * A trillion bugfixes. * Custom icons + setting for them in dolmexica.cfg. * mugen.cfg can now be called dolmexica.cfg. * Small stuff like missing triggers/state controllers. '''Demo 10 2019/09/09''' * Tons of bugfixes. * Better tracking of stuff so maybe I can say more than "tons of bugfixes" next time. * Osu mode comeback (story-mode only for now). '''Demo 9 2019/07/05''' * Bugfixes, no big features. '''Demo 8 2019/05/03''' * Runtime speedups (a lot this time, but never enough). * New texture virtualization (fix pvr heap corruption bugs on Dreamcast). * Fixing everything Demo 7 broke. '''Demo 7 2019/03/01''' * Runtime speedups (never enough). * Option menu. * Key remapping. * Bugfixes. '''Demo 6 2018/12/31''' * Gameplay fixes. * Juggling, combo counter. * RAM improvements. * Runtime improvements (just not enough). * Portrait loading offline optimizations. * Bugfixes. '''Demo 5 2018/11/02''' * Free Play Mode (1P vs CPU). * Bugfixes. '''Demo 4 2018/09/07''' * Loading screen. * Error screen with log output. * Survival Mode. * Watch Mode. * Demo Mode (turned off by default). * Fixing bugs and making modes more similar to the original. '''Demo 3 2018/07/06''' * Debug mode. * Credits screen. * More robustness improvements. * Memory usage improvements. * First run time improvements. * Various bug fixes. '''Demo 2 2018/05/04''' * Versus mode and Training mode. * Story Mode. * Loading custom characters is more robust. * More RAM usage improvements. * Load time improvements. '''Demo 1 2018/03/02''' * Menus and related screens. * Arcade mode. * Story boards. * Palettes. * 240p resolution. * Blend modes. * RAM usage improvements. '''Dream Fight 16 A.D. 2017/09/09''' * Just enough Mugen functionality to make Dream Fight 16 A.D. characters work. [https://captaindreamcast.github.io/DolmexicaInfinite/history.html Update history.] == External links == * GitHub - https://github.com/CaptainDreamcast/DolmexicaInfinite/ * itch.io - https://captaindreamcast.itch.io/dolmexica-infinite * itch.io - https://captaindreamcast.itch.io/dolmexica-infinite-archive * VitaDB - https://vitadb.rinnegatamante.it/#/info/1091 * Make-your-own-game for Vita documentation - https://captaindreamcast.github.io/DolmexicaInfinite/makeyourowngamevita.html
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