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{{#seo: |title= (Other Apps) - GameBrew |title_mode=append |image=dicebaggba2.png |image_alt=Dicebag }} Dicebag is a simple dice rolling program for the Game Boy Advance. ==Features== * An example of using an array to store data about the state of the dice. * Examples of how to use the HAM library to initialize background modes 0 and 4. * Examples of interacting with a tiled map mode, and use of layered backgrounds. Text appears on bg layer 1, and the dice image appears on bg layer 0. * An example of the HEL library - specifically the hel_Splash function. * Monitoring user input in a controlled fashion to manipulate the dice variables. Specifically using a press/release action before processing input for most actions, and using a press and hold action for viewing roll details. ==Controls== Up/Down - Change the currently selected die type (4, 6, 8, 10, 12, 20, 100, n) sided Left/Right - Decrement/Increment the number of times the selected die type should be rolled L/R- Decrement/Increment the modifier that should be applied to the final result Start/Select - Decrement/Increment the number of sides on the (n) sided die A - Rolls the selected die type and displays the final result B - Displays each individual die roll, as well as the final result ==Screenshots== https://dlhb.gamebrew.org/gbahomebrews/dicebaggba3.png ==Credits== Using the HAM development library with HEL extensions. [http://remus.rutgers.edu/~rhoads/Code/random_fl.c Random Number Generation Code] for GCC compilers. ==External links== * GBADev - https://www.gbadev.org/demos.php?showinfo=655
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