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DeSmuME PSP is a port of modern stable DeSmuME based on the initial port by HCFcoder. It is completely unoptimised in its current state. The plan is to use a dynamic rebalancing system to emulate both the ARM9 and ARM7 processors on the main CPU and Media Engine, depending on which CPU has more resources available at any given point. It is hoped that with both the main CPU and ME working in tandem, many games will run well. Currently, the port is very basic. Everything is done on the main CPU (including all graphics and rendering) so it is very slow, and SDL is used as an abstraction layer for many parts (eg. input) rather than native PSP calls. ==Features== *Full Dynarec. *Dynarec block size. *3D Render. *3D frameskip. *Multi languages support. *Audio option. *FPS support. *Touch cursor support. *Hide screen support. *Screen swap support. ==Installation== Place EBOOT.PBP to /PSP/GAME/DeSmuME/. Place any legally obtained DS backups to /PSP/GAME/DeSmuME/ROMS/. ==User guide== Game compatibility list can be found on [https://emulation.gametechwiki.com/index.php/DeSmuME_PSP Emulation General Wiki]. ==Controls== '''Nintendo DS:''' Analog - D-Pad Select - Select Start - Start Cross - B Circle - A Square - Y Triangle - X L/R - L/R ==Media== '''The 2020 PSP Homebrew Developer Conference''' ([https://youtu.be/VyHD5Hx1SYY?t=11768 Iridescence]) <br> <youtube>VyHD5Hx1SYY</youtube> ==Compatibility== Only compatible with slim models (PSP-2000 and above). It will not boot on the original PSP-1000. ==Known issues== Currently most of games are not playable, working on 10~15 fps. ==External links== * GitHub - https://github.com/TheMrIron2/DeSmuME-PSP * GitHub - https://github.com/Xiro28/DesmumePSPExperimental
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