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Dboy is an 8 channels (currently only 4) tracker-style sequencer with some effects for the Nintendo DS. Dboy has been written entirely in C, with some few ARM assembly optimisation. ==Features== * 32768 Hz replay frequency. * 8 bit mono input samples. * 16 bit mono output. ==User guide== Start wav.exe to build a NDS-image with your sample-data. Use dboy.nds then on your NDS or emulator. The source for wav.exe is in wav.source. '''Using own samples:''' Copy samples into the /sample/ folder, note that the first 3 chars are used for sorting the samples (just like in the default folder setting). The used samples can be 8 or 16 bits, mono or stereo, they will be converted to 8 bit mono. Demo-mix are available [http://checkpoint.untergrund.net/dboy/mixes/ here]. ==Screenshots== https://dlhb.gamebrew.org/dshomebrew/dboy2.png ==Changelog== '''Version 1.0.r28 2011/05/13''' Fixes: * BPM-timing fixed. * Restart Pattern fixed. * GUI bugs in fixed. * Misc bugs fixed. New: * Timestretching like effect (Effect Bank 1 in KPAD/MIXC mode). * TSTS - speed. * TSTA - amplitude. '''Version 1.0.r23 2011/02/03''' ==Credits== Code, Design & Graphics by lsl/Checkpoint. Lotsa thanks have to go to the devkitARM people for the tool-chain as well as the people involved in DeSmuME. Hello to people at #dsdev & #llamasoft, the devkitPro team, the DeSmuME team, the #atariscne folks. Personal hellos to: Peter , Thomas, Claudio, Alwin, Ben, Nils and of course to Goldi. ==External links== * Author's website - http://checkpoint.untergrund.net/dboy
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