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DXX 3DS is a Nintendo 3DS port of Descent I & Descent II. This is a fork of [https://github.com/aagallag/DXX-Switch DXX-Switch]/[https://github.com/CDarrow/DXX-Retro DXX-Retro], which is a fork of [https://github.com/dxx-rebirth/dxx-rebirth DXX-Rebirth], which is a fork of the original engine source code created by Parallax Software Corporation. ==Installation== ===D1X Switch=== * Create the folder /3ds/D1/. * Copy descent.hogand descent.pig to the same directory. * These files are included with a purchase of the game. Tested with [https://store.steampowered.com/app/273570/Descent Descent I from Steam]. ===D2X Switch=== * Create the folder /3ds/D2/. * Copy descent2.ham, descent2.hog, descent2.s22, and all *.pig files to the same directory. * These files are included with a purchase of the game. Tested with [https://store.steampowered.com/app/273580/Descent_2 Descent II from Steam]. ===Music=== * The 3DS is unable to play the hmp converted to midi files in the Descent games. * On first run of D1X/D2X, midi files from the respecitive game will be copied to/3ds/D1/midi/ and /3ds/D2/midi/. * These midi files can be converted to WAV though a program such as Timidity with Fluidr3 soundfonts ([https://wiki.archlinux.org/index.php/Timidity see here]). * Also GoG version apparently comes with MP3 versions of all the music files for each game: ** These should be able to be copied to /3ds/D1/mp3/ and /3ds/D2/mp3/ if the filenames match the midi names for each sequence/level. ** Descent1/2 will attempt to first play music from /3ds/D1/wav/ and /3ds/D2/wav/, then /3ds/D1/mp3/ and /3ds/D2/mp3/. ** The names (not including the file extension) need to match the names of the midi songs, but can be replaced with your own music if desired. ==Compatibility== Tested by the author on 2DSXL, might not run at the full 60fps on the O3DS/2DS models. Only the Descent files from Steam are tested; GOG and CD-ROM releases have not been tested. ==Known issues== * Unable to get a working .cia version: ** Possibly due to the large amount of stack space used by DXX Rebirth (around 4-8MB), default 3DS stack space is 32KB. ** Setting __stacksize__ to 8MB works fine with homebrew browser, but .cia builds automatically crash. * Multiple save files don't work (currently hardcoded to player.plr). * Enable the original HUD. * Network/Multiplayer is not enabled. * Level Selection menu doesn't work (no way to input a different level). * D1X - End of level "sequence" is skipped, was causing a segfault/crash. * D2X - Movies disabled, these were also causing crashes. ==External links== * GitHub - https://github.com/RossMeikleham/DXX-3DS * GBAtemp - https://gbatemp.net/threads/release-dxx-3ds-descent-1-2-source-port.525549
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