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{{#seo: |title=Vita Homebrew Emulators (Handheld) - GameBrew |title_mode=append |image=DSVita.png |image_alt=DSVita }} A very early experimental version of DS console emulator for ARM32/PS Vita. Currently this runs some games, however following things are missing: *3D rendering is very broken. *2D rendering is almost complete. *ARM7 HLE will not work with most games. **Disable it if certain games don't boot further, get struck, crash or have any issue. == Installation == Downoload the latest vpk from [https://github.com/Grarak/DSVita/releases releases] and install it through [[VitaShell]]. Install libshacccg.suprx, follow this [https://cimmerian.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx guide]. It's recommend overclocking your Vita, by default they are unchanged. Create the folder ux0:dsvita and put your roms there. ==Screenshots== https://dlhb.gamebrew.org/vitahomebrews/DSVita-01.png https://dlhb.gamebrew.org/vitahomebrews/DSVita-02.png https://dlhb.gamebrew.org/vitahomebrews/DSVita-03.png https://dlhb.gamebrew.org/vitahomebrews/DSVita-04.png ==Media== '''DSVita Ace Attorney''' ([https://www.youtube.com/watch?v=qIdUFbej4dc Willi Ye]) <br> <youtube width=""640"">qIdUFbej4dc</youtube> ==Changelog== '''v0.4.0''' * Jit rewrite ** Blocklinking ** Return stack buffer optimization * Implement 3d tests * Improve Arm7 hle compatibility '''v0.3.1''' *Change ux0:dsvita to ux0:data/dsvita (normal vpks don't have permission to create directories/files at the root). '''v0.3.0''' * Implement vram display (some games use that mode for cutscenes) * Implement saving * Enable shader cache (long loading times will only happen once) * Increase game compatibilities * New UI '''v0.2.0-alpha''' * Basic 3D rendering (still very broken). * Display emulation stats on top right of screen. '''v0.1.0-alpha''' * First Release. == Credits == * [https://github.com/Hydr8gon/NooDS NooDS] was used as reference. A lot of code was taken from there. * [https://github.com/melonDS-emu/melonDS melonDS] for ARM7 HLE implementation and jit optimizations. * [https://github.com/Xiro28/DesmumePSPExperimental DesmumePSPExperimental] for ARM7 HLE implementation. * [https://github.com/pret/pokediamond pokediamond] for ARM7 HLE implementation. * [https://github.com/DenSinH/DSHBA DSHBA] Copied some PPU hardware acceleration implementation (Thanks for xiro28 linking me the repo) * [https://github.com/Rinnegatamante/vitaGL vitaGL] 2D hardware acceleration wouldn't be possible without it * [https://www.coranac.com/tonc/text/toc.htm Tonc] GBA PPU documentation * [http://problemkaputt.de/gbatek-index.htm GBATEK] GBA/NDS documentation * @TheIronUniverse for livearea assets == External links == * GitHub - https://github.com/Grarak/DSVita * Reddit - https://www.reddit.com/r/vitahacks/comments/1dcbvnb/ds_vita_release_alpha/
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