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DSMZX is a port of MegaZeux to the Nintendo DS. It is a game creation system (GCS) inspired by Tim Sweeney/Epic Megagames' classic shareware game ZZT, created in late 1994. DSMZX currently builds against devkitARM-r26, libnds-1.3.8, and libfat-1.0.4. The libnds keyboard graphic has been replaced with this fixed version with better transparency. ==Installation== Download and extract file. [[DLDI|DLDI]] patch .nds file and copy it with files in /games/megazeux/ to the root directory of the card. '''Note:''' Because of the small amount of main memory on the DS, a SLOT-2 device with extra memory (e.g. SuperCard) is recommended. Without it, large game worlds will run out of memory. ==User guide== Once the game loads, the top screen shows a zoomed-in portion of the screen, and the bottom screen shows the entire screen scaled to fit. ==Controls== Stylus - Mouse clicks, Pan around top screen D-Pad - Movement (arrow keys) A+D-Pad - Shoot in this direction B - Enter X - Save game Y - Load game Start - P (i.e. P to Play in the title screen) Select - Escape L - Tab R - Toggle keyboard ==Changelog== '''Version 2.1-svnr1454 2009/10/18''' * Update: Build 2.1 adds fixes for EZFlash hardware. ==External links== * Author's website - https://www.kvance.com/dsmzx
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