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This one is a working Switch fightstick sketch flashable via Arduino IDE. It has been tested by the author on a pro micro clone microcontroller which can be purchased for 2-3$ on aliexpress. The motivation of the project was to have a working solution for cheap and easy source-able parts. The Code itself has proper Button-Debounce, and 3 Modes of input. *Digital Only. *Fake Analog (Digital Movement is mapped to L-Analog). *Smash Ultimate Mode (Most-left button on the second row of a fight stick is used as a modifier key to decrease the range of the Analog stick, if held). You can switch seamlessly between the 3 modes by pressing Start+Select. Further Info on buidling and flashing the project is found on the [https://github.com/fluffymadness/ATMega32U4-Switch-Fightstick repository page]. ==Credits== Special thanks to: * shinyquagsire's and progmem's [https://github.com/progmem/Switch-Fightstick reverseengineering work] for the pokken tournament controller. * Dean Camera for the LUFA Library. * zlittell, msf-xinput was very helpful for starting. * thomasfredericks for the Bounce2Lib. == External links == * GitHub - https://github.com/fluffymadness/ATMega32U4-Switch-Fightstick * GBAtemp - https://gbatemp.net/threads/diy-switch-fightstick.534779/
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