You do not have permission to edit this page, for the following reason:
The action you have requested is limited to users in one of the groups: Users, Administrators.
Free text:
{{#seo: |title=Vita Homebrew Games (Action) - GameBrew |title_mode=append |image=CrossyRoadCloneVita.png |image_alt=Crossy Road Clone }} This is a work-in-progress clone of Crossy Road, with a base project made by David Yung-Sheng Lu, and then adapted for Vita by MRKane where it runs at 60fps. ==Screenshots== https://dlhb.gamebrew.org/vitahomebrews/CrossyRoadCloneVita-01.png https://dlhb.gamebrew.org/vitahomebrews/CrossyRoadCloneVita-02.png ==Media== '''Crossy Road Clone Beta for the Playstation Vita''' ([https://www.youtube.com/watch?v=NH6ZmDMg7uA VitaHot]) <br> <youtube width="640">NH6ZmDMg7uA</youtube> ==Changelog== '''v0.70''' * Fixed issues with the player getting stuck on a log, or slipping off a log, or falling through a log. * Added in a new way to use and deploy powerups which are now done at a button press that'll drop the powerup into the map just ahead of the player. * Increased the movement speed of the player. * Fixed the multiple-collect bug on cois. * Improved the movement methods to give the player more freedom when moving. * Fixed the "get stuck in the bottom corner of the map" bug. * Fixed the "infinite eagle attacks" glitch. * Added logic to prevent the catapult from tossing the player into a tree. * Added explanations and user guides into the different menu elements where necessary. * Stopped Eagle from attacking the player while the player is on a log. * Added missing UI interaction sounds. * Put in a pattern to pre-populate lines so that things don't appear to "just start" when the player arrives. * Tweaked up line timing and added random gaps in traffic/logs. * Added ability to splat onto the side of vehicles like in the original game (with a funny sound also!). * Added a difficulty gradient into the game so that it starts off easy and will gradually get more difficult. '''v0.65''' *Game boots straight in past the Main Menu, with a form akin to the original Crossy Road, getting you straight into the action, faster! *Over a dozen characters to unlock. *Powerups to assist in your playthrough and add to the fun! *Polished menus and UI, featuring a powerup select menu, as well as a prize machine by and which you can cheaply obtain powerups, unlock new characters, or even get cash rewards. *Powerups are: Catapult, to fling you forward 7 lines, Ghost: which allows you to pass through cars, Hamster Ball: Bounces you back if you get hurt, and Slow Time: which slows time to half speed making you into a super-chicken! *Options menu: one of the most requested things for this game, you have it now! You can turn things on and off, or change the screen orientation! *Improved movement and hit checking. *Ability to play in landscape, or even in portrait left/right, a novel and interesting addition for the Vita! *Sounds! We've got sounds now! *Re-balanced money/rewards system with a focus on rewarding game progress instead of trying to milk cash out of the player. *Tons of bugs squashed. *Graphical and lighting improvements, and still rocking a silky 60fps. '''v0.24 beta''' * First Release. == External links == * Reddit - https://www.reddit.com/r/vitahacks/comments/1dvij52/crossy_roads_vita_clone/ * VitaDB - https://vitadb.rinnegatamante.it/#/info/1221 [[Category:Mobile game ports on Vita]] [[Category:Vita game ports]]
Advertising: