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<!--bin: github--> <!--date: github--> Crispy Doom U is a Wii U adaptation of [https://github.com/fabiangreffrath/crispy-doom Crispy Doom], an enhanced-resolution, limit-removing Doom source port based on [https://www.chocolate-doom.org/wiki/index.php/Chocolate_Doom Chocolate Doom]. The name "Crispy" refers to its internally crisp 640x400 resolution, with a [http://www.mathsisfun.com/recipie.html slight reference to its origin]. This Wii U port was made possible by collaborative efforts of Crispy/Chocolate Doom authors, devkitPro, and the SDL2 porting team. == Features == * Up to date with Crispy Doom 5.12.0. * High feature parity with the PC version, retaining the full Crispy menu (excluding elements irrelevant to Wii U). * Smooth analog control support for both movement and turning. * Simple launcher for selecting IWADs and optional PWADs. * Music support using OPL3 (with minor stutter when loading new tracks). * Wii U Pro Controller and Wii Classic Controller support. * Controller rebinding (currently via editing <code>crispy-doom.cfg</code>). * Optional toggle to fix the [https://youtu.be/-IYz6-KnvWU blockmap bug] (page 4 of the Crispy menu). == Installation == Extract the release into sd:/wiiu/apps/crispy-doom-u. Place your WADs in sd:/wiiu/apps/crispy-doom-u/wads. If you do not have any Doom WADs, you can use the free [https://www.doomworld.com/classicdoom/info/shareware.php shareware version of Doom], or the [https://freedoom.github.io/ Freedoom project]. == Controls == Left stick - Move Right stick - Aim A - Use ZR - Fire B - Jump (if enabled) Minus - Toggle automap Y - Toggle automap overlay mode X - Toggle automap rotation mode L/R - Previous/Next weapon D-Pad Up - Select shotgun D-Pad Right - Select chaingun D-Pad Down - Select rocket launcher D-Pad Left - Select plasma rifle '''Note:''' On the Wii Classic Controller, ZL and L are swapped, as well as ZR and R. == Screenshots == https://dlhb.gamebrew.org/wiiuhomebrews/crispydoomwiiu2.png https://dlhb.gamebrew.org/wiiuhomebrews/crispydoomwiiu3.png https://dlhb.gamebrew.org/wiiuhomebrews/crispydoomwiiu4.png https://dlhb.gamebrew.org/wiiuhomebrews/crispydoomwiiu5.png == Known issues == Certain aspects are still under development or optimization, here a are list of some things to be aware of: * High-resolution rendering can cause lag. * No networking support (single-player only). * Launcher lacks some features, with planned improvements. * No cheats due to the absence of a keyboard. Known bugs: * Music issues with Freedoom WADs (and potentially others) may require stage switching to resolve the issue. == Changelog == '''wiiu-0.3.3 2022/10/10''' * Now up to date with Crispy Doom 5.12.0 commit [https://github.com/fabiangreffrath/crispy-doom/commit/35dc15ec4175d8d46997276953604e24e053a2fa 35dc15e]. '''wiiu-0.3.2 2021/09/09''' * Launcher: Now scrolls through the WADs if there are too many to show on the screen at one time. * Now up to date with Crispy Doom 5.10.3 commit [https://github.com/fabiangreffrath/crispy-doom/commit/3cde09bf10006a2c57513a6009f27ae7372f5426 3cde09b]. '''wiiu-0.3.1 2021/08/31''' * Name changed to "Crispy Doom U". ** This also means that the directory has moved from <code>sd:/wiiu/apps/crispy-doom</code> to <code>sd:/wiiu/apps/crispy-doom-u</code>. * Now up to date with Crispy Doom 5.10.3 commit [https://github.com/fabiangreffrath/crispy-doom/commit/99ca74732d617e98893bb6d9294330889e57efef 99ca747]. '''wiiu-0.3 202/07/31''' * Replaced SDL2 joystick code with code that directly checks VPAD/WPAD/KPAD ** Wii U Pro Controller and Wii Classic controller are now supported. ** Disconnecting/reconnecting controllers now correctly works. * Now up to date with Crispy Doom 5.10.1 commit [https://github.com/fabiangreffrath/crispy-doom/commit/c072715483a55161ef586819cf68ad89198a3aa4 c072715]. '''wiiu-0.2.1 2021/04/17''' * Launcher updates: ** The launcher now scans sub-folders in the WAD path for files and will show them all in the WAD list. ** You can now select PWADs in addition to the main IWAD. * Now up to date with Crispy Doom 5.10.1 commit [https://github.com/fabiangreffrath/crispy-doom/commit/c028707bf7d7fb51fd8361cb748811e79d7c4f27 c028707]. '''wiiu-0.2 2021/04/11''' * Added a simple launcher - you can now add as many WADs as you want to <code>sd:/wiiu/apps/crispy-doom/wads</code> and the launcher will let you pick between them. * Minor tweaks: ** Now up to date with Crispy Doom 5.10.1 commit [https://github.com/fabiangreffrath/crispy-doom/tree/40fd021c6368ea3ac82315730c36c92f3496643f 40fd021]. ** When quitting the game (via the menu or by pressing Home), it will play a sound effect as in the original game. '''wiiu-0.1 2021/04/04''' * Initial release. == External links == * GitHub - https://github.com/thearst3rd/crispy-doom-u/ * ForTheUsers - https://hb-app.store/wiiu/Crispy-Doom
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