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<!--bin: release post--> <!--date: release post--> A demo homebrew written in C that showcases a rotating colored cube made from triangle primitives, demonstrating the use of the WiiU GX2 engine. It uses GLM library as the math library for matrix/vector calculations. The GX2 example was adapted from an [http://www.opengl-tutorial.org/beginners-tutorials/tutorial-4-a-colored-cube/ OpenGL tutorial], with enhancements including: * Added automatic cube rotation (initially). * Added GamePad D-PAD controls to rotate the cube manually. * Changed aspect ratio to 16:9 instead of 4:3. The GLSL shader code and other aspects remain the same as the original example. == Controls == D-Pad - Rotate the cube Home - Quit the app == Compatibility == The application is compatible with HBL v1.1. == External links == * GBAtemp - https://gbatemp.net/threads/colored-cube-gx2-example.419090
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