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{{#seo: |title= (Simulation) - GameBrew |title_mode=append |image=colliedefencegba2.png |image_alt=Collie Defence }} [https://www.kickstarter.com/projects/elland/collie-defense Collie Defence] is a tower defence game for the Game Boy Advance. It was created for the GBA Jam 2022 (3rd place). ==Features== *4 breathtaking biomes. *3 types of enemies. *3 kinds of tower. *Lots of levels. *Rumble pack support. *Open Source. ==User guide== You're a Border Collie and you need to protect your flock of sheep. ==Controls== B - Open the shop A - Select your tower, Place your tower in the world ==Screenshots== https://dlhb.gamebrew.org/gbahomebrews/colliedefencegba3.png https://dlhb.gamebrew.org/gbahomebrews/colliedefencegba4.png https://dlhb.gamebrew.org/gbahomebrews/colliedefencegba5.png https://dlhb.gamebrew.org/gbahomebrews/colliedefencegba6.png ==Compatibility== Works on Game Boy Advance Emulator like mGBA. Or you can use a flashcard like EZ-Flash to play on real hardware. ==Changelog== '''v1.1.0''' *New Features: **Add level/stage selection UI + new "high score" game mode. **Add basic SFX. **Add QRCode generation to share high score and story progress online. **Add basic website to receive and display save data. **Add more information during levels (wave number etc..). **Add screen shake when loosing life. **Add options to hide/show certain towers for each level. **Add save system to store high score and story progress. **Add more levels. **Add unique musics for each levels. **Add a new catapult tower. **Implement long press on the cursor. *Misc: **Migrate to LDtk 1.3.3. **Improve store to handle more towers. **Move more things into ROM storage. **Rename Collie Defence to Collie Defense GB -> US. **Revamp title screen. **Revamp game over screen. **Revamp win screen. **Some basic balancing. *Bugs: **Fix memory crashes. **Fix crashes after game over. **Fix some z-index bug. '''v1.0.0''' *Start balancing tower/enemy settings. *Bump butano to 12.4.0. *Remove unlimited money. '''v0.0.6''' *Add dog and sheep sprites. *Improve bullets physics. *Fix memory leaks. *Add start screen to host settings and level picker (wip). *Add rumble support. *Add level music (just placeholder musics for now). *Fix the store UI and other UI glitches. *Lot of bug fix. '''v0.0.5''' *Fix palette issues (no more broken backgrounds). *Add some UI elements. *Add bear, fox and tiger enemies. *Add some random levels to test things. '''v0.0.4''' *Add real assets and animations + lot of refactoring for future improvements. '''v0.0.3''' *Improve tower selection with new Shop feature. *Finish implementing money resource (gain/spend etc..). *Improve tower attack range preview. *Fix every time related action not working properly. '''v0.0.2''' *Add a new (less ugly) placeholder tileset. *Add win/gameover state. *Implement enemies wave. *Level switching. *Tower selection UI / aggro range indicator. *Add enemies lifebar + bullet damage. *Reduce level size to match GBA screen size. *Add CI script for Itch.io deployment. *Lot of random fix/improvements. '''v0.0.1''' *Something is kind of sort of playable. ==External links== *itch.io - https://xvayan.itch.io/collie-defence *GitHub - https://github.com/vayan/collie-defence *Kickstarter - https://www.kickstarter.com/projects/elland/collie-defense [[Category:GBA Jam 2022]]
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