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{{#seo: |title=GameBrew |title_mode=append |image=chunkoutgbc.png |image_alt=Chunkout }} Chunkout is a tile matching game inspired by SameGame (Chain Shot), developed by James Todd for the Game Boy Color in 1999. The game was entered into Bung Enterprises 2nd Gameboy Coding Competition and was subsequently ported to NES, Atari 2600, and mobile (iOS). In 2010, a limited run of Game Boy Color cartridges was also released. ==User guide== Starting with a random layout of colored tiles, obliterate large chunks of the same color and shape to score big. By strategically removing smaller quantities of tiles you can create bigger and better scores. Maximize your score by deleting all of the tiles. ==Controls== Start - Start game D-Pad - Cursor A - Remove blocks ==Screenshots== https://dlhb.gamebrew.org/gbhomebrews/chunkoutgbc.png https://dlhb.gamebrew.org/gbhomebrews/chunkoutgbc2.png https://dlhb.gamebrew.org/gbhomebrews/chunkoutgbc3.png https://dlhb.gamebrew.org/gbhomebrews/chunkoutgbc4.png ==External links== *Author's website - https://chunkout.com/gameboy/ *Bung Enterprise - [https://web.archive.org/web/20010121105700/http://www.bung.com.hk:80/GBCodingCompetition/2ndGBCodingCompetition/2nd_results.htm http://www.bung.com.hk/] (archived) [[Category:2nd Amateur GameboyTM Format Games Coding Competition]]
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