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A WAD Manager for Chocolate Doom, built on top of [[Chocolate Doom NX Switch|MVG's port of Chocolate DOOM]]. This will manage all of your DOOM games in one place. Also allows for the ability to run mods on top of your games. ==Installation== The release includes Chocolate Doom NX and a copy of DOOM Shareware. Simply extract the zip on to your SD card and place all your IWADs into the "wads" directory. Supports IWADs: *DOOM Registered. *DOOM Shareware. *The Ultimate DOOM. *DOOM 2: Hell on Earth. *DOOM 2: Plutonia. *DOOM 2: TNT - Evilution. *Freedoom: Phase 1. *Freedoom: Phase 2. *FreeDM. For PWADs/mods: *Place the PWADs into the "wads" folder. *Place the dehacked (DEH) files into the "dehs" folder. *Place the INI files go into the "mods" folder. Examples of these INI files (tested and working) can be found in the Mods.zip file in the release. These INI files are text files that define the mod and the arguments that should be ran with Chocolate Doom NX. Supported arguments are: aa, af, as, deh, file, merge, and nwtmerge. ==Screenshots== https://dlhb.gamebrew.org/switchhomebrews/chocolatedoomlaunchernx.png ==Compatibility== Supports FW 9.x. ==Changelog== '''v1.1.1''' * This release bundles Chocolate Doom NX v1.1.0 and a copy of DOOM 1 Shareware. * Now uses the Github API directly to check for a new version instead of the Kosmos Build Server. '''v1.1.0''' *Main screen now lists both base games (IWADS) and mods (Defined by INI files). *Better support for mods. **All dehacked (DEH) files now go into the ./dehs folder. **All WAD files including PWADS go into the ./wads folder. **All INI files go into the ./mods folder. Examples of these INI files can be found in the Mods.zip file in the release. These INI files are text files that define the mod and the arguments that should be ran with Chocolate Doom NX. Supported arguments are: aa, af, as, deh, file, merge, and nwtmerge (More information about these arguments can be found here). *Each game (including mods) will now have it's own save game directory. *Will now pass the -launcher parameter to Chocolate Doom NX, so it will now quit back to Chocolate Doom Launcher. *Added the ability to update both Chocolate Doom Launcher and Chocolate Doom NX from within the launcher. With an internet connection, open Chocolate Doom Launcher and press Y on the main screen to check for updates. *Added Hacx to the list of detectable IWADS. *Fixed a bug where Chocolate Doom NX was running with the root of the SD card as it's current working directory. **Old config files will be deleted from the root of the SD Card, and save games will be moved to the correct location. '''v1.0.0''' *Initial Release. *Built on top of @lantus awesome port of Chocolate DOOM to the Switch. *Comes with a version of Chocolate DOOM built with 9.x support. *Ability to select an IWAD to play with support for: **DOOM Registered **DOOM Shareware **The Ultimate DOOM **DOOM 2: Hell on Earth **DOOM 2: Plutonia **DOOM 2: TNT - Evilution **Freedoom: Phase 1 **Freedoom: Phase 2 **FreeDM *Also include the ability to select a PWAD for mods. If the PWAD comes with a DEH file it will automatically apply it if it has the same name as the PWAD. == External links == * Gitea - https://git.nicholemattera.com/NicholeMattera/Chocolate-Doom-Launcher * GBAtemp - https://gbatemp.net/threads/chocolate-doom-launcher-wad-manager-for-chocolate-doom.556879/
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