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{{#seo: |title= (3DS Streaming) - GameBrew |title_mode=append |image=3dspc.png |image_alt=ChirunoMod }} ChirunoMod is a continuation of [[HzMod 3DS|HzMod]], built for [[Chokistream 3DS|Chokistream]]. A utility background process for the Nintendo 3DS, purpose-built for screen-streaming over WiFi. ==Features== *Screen streaming from 3DS to PC using the Chokistream client. *Hold the Y button while launching the loader to boot HzMod instead. ==Installation== Get the latest stable release of [[Chokistream 3DS|Chokistream]] to run on PC. On 3DS, use [[FBI 3DS|FBI]] to install the .cia files. First install the loader: * "ChLoad.cia" - Required. * "ChLoad_HIMEM.cia" - Also install this if you are using an Old 3DS (not a New 3DS/XL or New 2DS XL) and plan to play games utilizing High Memory Mode (e.g. Super Smash Bros). Then choose the main ChirunoMod application from the following options: * "ChirunoMod.cia" - Stable release. Strongly recommended for stability. * Nightly builds that can be found in the [https://github.com/ChainSwordCS/ChirunoMod/tree/nightly-v4 root directory of the repository], typically named "ChirunoMod.cia". Note that these builds are usually less stable and not recommended. == ChirunoMod RGB LED color codes == === Status Codes === * light-blue / teal = connected to wifi, waiting for Chokistream client to connect * green = connected to client * yellow = waiting to connect to wifi... ** dev: sometimes this indicates when certain games switch the 3DS into Local Wireless (WLAN) mode. * flashing yellow + magenta = stopping secondary thread, disconnecting... === Error Codes === * flashing yellow + black = fatal error. if possible, hold Start and Select to shutdown ChirunoMod. ** dev: main() function encountered an issue and panicked (hangmacro). check HzLog.log for details. * flashing red + green = stuck (or crashed) in netfuncTestFramebuffer() function. ** dev: encountered an issue trying to obtain process ID of foreground process (?) * flashing red + white = misc. error ** dev: possibly C++ exception; CPPCrashHandler(). check HzLog.log for details. * flashing red + other color = failed to start secondary thread (out of resources) * red = encountered an error near the start of the main() function * dark blue = trying to shut down ChirunoMod (perhaps softlocked?) ==Changelog== '''v0.3-pre'''<br> Changelog: * Added new icon and banner. Note: you may have to uninstall and reinstall ChLoad for the icon change to go into effect. * Fixed a major bug; C-Stick/ZL/ZR are now working in-game on New 3DS. * Reduced memory usage compared to v0.2.2. * Partially refactored the code. Hopefully things will be a little more stable and reliable. * Some minor bugfixes, and many other minor adjustments. Known Issues: * On Old 3DS, there may be sound / performance issues in the Home Menu or in games. I'll be hoping to release a hotfix to address this in the next few weeks. * Due to the new way ChirunoMod listens for button inputs, button remapping of Start and Select may not be respected, and Start+Select on a remote-play controller may not work. This potential issue will be investigated in the near future. * also see: [https://github.com/ChainSwordCS/ChirunoMod/issues Issues] '''v0.2.2''' * Fixed a bug where the DMA transfer would be stopped early when the compressed image was small enough. This fixes [https://github.com/Eiim/Chokistream/issues/26 Chokistream #26] ** I don't know if this ever affected Old 3DS, but the fix is there just in case. * Reduced some log spam. * Note: ChLoad.cia and ChLoad_HIMEM.cia are unchanged from v0.2. '''v0.2.1''' *Fixed support for a few games which were broken previously. **This includes: Mario Kart 7, Animal Crossing: New Leaf, Luigi's Mansion: Dark Moon, Mario & Luigi: Dream Team, Mario & Luigi: Paper Jam, Nintendogs + Cats, Angry Birds Trilogy, and more. *Fixed colors of RGB565 games in TGA mode. *Fixed behavior for when both screens are requested in Interlaced mode. *Fixed some situations where screen format was outdated. Note: Issues related to incorrect or outdated screen information can still occur, but they should be less common. '''v0.2''' *Fixes: **Old-3DS now works correctly! Note: you may have to download the latest release (or Nightly) of Chokistream to use this feature. **Fixed the banner sound-effect. Please delete and reinstall the ChLoad CIA(s) for the change to take effect. *Known Bugs: **On o3DS, when launching an application from Home Menu, sometimes it will fail and lock-up the system. The current known cause is because ChirunoMod is using too much CPU in the background (or something like that). A workaround that seems to work is to pause streaming before launching an application, and resume streaming after the 'Nintendo 3DS' bootlogo finishes. A proper fix is in the works. **Mario Kart 7 is still broken (and a small handful of other games with the same issue). '''v0.1''' *Release Notes: **Unlike HzMod, requires the new PC client "Chokistream". **Has a different set of TitleIDs, so as not to conflict with any previous HzMod installation on 3DS. *Instructions: **Download the "ChirunoMod" .cia file or one of its two variants. That's the back-end. It doesn't matter which, but the Standard is recommended. "verbosedebug" is for real-time statistic logging to PC, and "nodebug" disables all debug output for a very small performance boost. **Then download "ChLoad.cia", that's the loader and the icon that appears on the Home Menu. **"ChLoad_HIMEM.cia" is only for Old-3DS, for using ChirunoMod while playing a game that requires extended-memory mode (such as Super Smash Bros.) *Changes: **Lots of code restructuring and reorganization. **Proper, near-complete basic support for all color modes (namely the problematic 16BPP ones). (Colors are finally accurate for Virtual Console games!) **Screen choice: top only, bottom only, or both. **New experimental option: interlaced video (not perfect; not recommended for basic users). *Known Bugs: **Old-3DS screen streaming doesn't yet work properly (Chokistream needs to be updated to support it). **Mario Kart 7 and a few other games may appear broken. The cause of the bug has not been precisely pinpointed, a manual hotfix is in the works. '''v0.pre_beta2''' *Added new error pattern to README. '''v0.pre_beta2''' *HorizonScreen stability update and added font renderer. '''v0.pre_beta1''' * Originally released by Sono 2017-05-02. ==Credits== *ChirunoMod Credits ** ChainSwordCS - C/C++ programming, code comments, logo design. ** Eiim - Assistance with code logic and commenting, assistance with logo design. ** herronjo - Assistance with code logic and commenting. ** savvychipmunk57 - Assistance with code logic and commenting. ** bol0gna - Assistance with code logic and commenting. *Chokistream Credits (Indirect help with this project) ** Eiim - Documentation and reverse-engineering of HzMod, development of Chokistream ** herronjo - Documentation and reverse-engineering of HzMod, development of Chokistream ** ChainSwordCS - Documentation and reverse-engineering of HzMod, development of Chokistream *Original Code **Sono - for creating the HzMod project and the code from which ChirunoMod was forked. **Additional credits for original HorizonM / HzMod ***Minnow - figuring out how Base processes can be used ***ihaveamac - pointing me towards the right direction for fixing memory allocation on new3DS and getting HorizonScreen to compile on macOS ***Stary - help with WinSockets in HorizonScreen ***flamerds - betatesting ***916253 - betatesting ***NekoWasHere @ Reddit - betatesting ***JayLine_ @ Reddit - betatesting *ChirunoMod Logo assets **Cell9 - NTR rocket graphic **Mister Man (The Spriters Resource) - Mario sprites from Super Mario World **WordedPuppet (The Spriters Resource) - Cirno sprites from "Touhou Kaeizuka (Phantasmagoria of Flower View)" **gabrielwoj (The Spriters Resource) - Projectile sprites from "Touhou Koumakyou (The Embodiment of Scarlet Devil)" **Saigyou R. (The Spriters Resource) - Stage backgrounds from "Touhou Fuujinroku (Mountain of Faith)" (IIRC the Final Stage background with the moon was used) **Ryan914 and MaidenTREE (The Spriters Resource) - Extra Stage background from "Touhou Gensoukyou (Lotus Land Story)" (Pixel stars were used) == External links == * GitHub - https://github.com/ChainSwordCS/ChirunoMod
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