You do not have permission to edit this page, for the following reason:
The action you have requested is limited to users in one of the groups: Users, Administrators.
Free text:
celestial cunning is an real time strategy homebrew set in space for the PSP and PC. This version comes with 2 pre-made maps but you can make your own with the map maker. == Installation == Go into 1.0 folder and copy the celestial cunning folder to ms0:/PSP/Game/. == User guide == === Units === * Command center - Build drones. * Drone - Builds units, mines. * Constructor - Builds cruisers. * Turret - A turret. * Cruiser - Attack vessel. === Map maker === The map size can not be changed as it affects the minimap. It's pretty straight forward the controls are mostly the same as in game however to move the camera you have to enlarge the minimap and use the joystick. == Controls == '''In game:''' Start - Parse Cross - Action buttons (select units, mine, attack) Triangle - Enlarge minimap Circle - unselect unit L/R - Shift though unit commands Square - Toggle command/build unit/place unit D-Pad - Move camera Analog - Move cursor '''Minimap:''' Circle - Move to where cursor is selected on minimap == Screenshots == '''v0.3''' <br> https://dlhb.gamebrew.org/psphomebrew/images/celestialcunningpsp2.png https://dlhb.gamebrew.org/psphomebrew/images/celestialcunningpsp3.png '''v0.2''' <br> https://dlhb.gamebrew.org/psphomebrew/images/celestialcunningpsp4.png https://dlhb.gamebrew.org/psphomebrew/images/celestialcunningpsp5.png == Known issues == * Sometimes a unit well fire at the cursor for no reason. * Sometimes drones well go to the the top left of the map. * Repair does not work. * Cancel does not work. == Changelog == '''v0.3''' * Third re-write back to 2d for better gfx and controls however there is a loss in speed. '''v0.2''' * Second release update to 3d. * Now units are built instead of instant building. * Main menu. * Map maker. * Support for maybe 10 maps(see other notes). * Slight tweaks to ai. '''v0.1''' * Init release 2d. == Credits == * Coded by slicer4ever. * Models by slicer4ever. * Thanks to people at qj.net for helping figure out some bugs. * Thanks to person who ported the 3d tuts over at psp-programming.com. == External links == * QuickJump - http://forums.qj.net/showpost.php?p=1689535&postcount=1
Advertising: