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ccleste is a C source port of the [https://www.lexaloffle.com/bbs/?tid=2145 Celeste Classic] to the 3DS. Celeste Classic was the original free version of Celeste, created back in 2016. It is a platformer about hiking around a mountain, written for the Pico-8 virtual console by Matt Thorson and Noel Berry. While PC and 3DS are the main supported platforms for ccleste, it is also ported to [[Ccleste_Vita|PS Vita]] and [https://github.com/lemon32767/ccleste/network/members other platforms]. ==Installation== Available in 3DSX format. ==Controls== Left/Right - Move left/right Down/Up - Look down/up A - Jump B/X - Dash Start - Pause L+R - Toggle screenshake Y+L - Load state Y+R - Save state Select+Start+Y (hold) - Reset Select - Fullscreen ==Screenshots== https://dlhb.gamebrew.org/3dshomebrews/ccleste3ds2.png https://dlhb.gamebrew.org/3dshomebrews/ccleste3ds3.png ==Changelog== '''v1.4.0''' * Fix minor bugs with hair and SFX by @kawa-yoiko in [https://github.com/lemon32767/ccleste/pull/5 #5]. * Fullscreen, add more buttons to controller, read from local controller mapping file by @theofficialgman in [https://github.com/lemon32767/ccleste/pull/9 #9]. * Set new random seed on reset by @gonengazit in [https://github.com/lemon32767/ccleste/pull/12 #12]. '''v1.3.1''' * Bugfix. '''v1.3''' * Switched to SDL2 for Windows. * Added gamepad support. [https://github.com/lemon32767/ccleste/releases Release notes.] ==Credits== Sound wave files are taken from [https://github.com/JeffRuLz/Celeste-Classic-GBA/tree/master/maxmod_data Celeste-Classic-GBA], music ogg files were obtained by converting the .wav dumps from pico 8, which was done using audacity & ffmpeg. All credit for the original game goes to the original developers (Maddy Thorson & Noel Berry). ==External links== * GitHub (original ver. by lemon32767) - https://github.com/lemon32767/ccleste * GitHub (Improved ver. by mupfdev) - https://github.com/ngagesdk/ccleste
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