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Caisses is a Sokoban clone originally made by Hiroyuki Imabayashi with 50 levels. This homebrew is created using Mega Level Editor from REPPA for the competition, the playing area is incorporated into a checkboard containing 192 tiles (19x12). Each box is 16x16 pixel. It was submitted to the NINTENDOMAX 2006 competition and Datel's Design a Game Competition. ==Features== * Original graphics. * BGM and sound effects. * Level select. * Customizable game presentation and backgrounds. * In-game tutorial. * Available in French and English. ==User guide== ===Gameplay=== You are a warehouse keeper, you must rearrange the crates and store them in destination areas. You can push the creates in all four directions and push only one crate at a time. Once all the crates have been placed, the level is over and you move on to the next level. ===Levels=== The 500 levels (levels 000 to 499): * 56 levels come from the Arcade version: Boxy Boy (c) 11/1990 Thinking Rabbit/Namco. * 163 levels of the Sega Game Gear version: Soukoban (c) 1990 Thinking Rabbit/Riverhill Soft. * 100 levels - Loma (c) Aymeric du Peloux/François Marques/David Skinner/Sven Egevad/Victor Kindermans/Michael Steins/Frantisek Pokorny/Arpad Fekete/Roger Delaporte. * 20 levels - Cosmonotes (c) Aymeric du Peloux. * 40 levels - Microcosmos (c) Aymeric du Peloux. * 40 levels - Minicosmos (c) Aymeric du Peloux. * 40 levels - Nabokosmos (c) Aymeric du Peloux. * 20 levels - Picokosmos (c) [http://membres.lycos.fr/nabokos Aymeric du Peloux]. The final level is created by the developer. ===Options menu=== This menu allows you to choose 1 background among 6 different backgounds (there is 1 hidden) and 1 sprite set among 6 possibilities. ===Cheat code=== To unlock the hidden background: * Go to the Options menu, keep the X key pressed and press the top left corner of the small table (the one where you can see the walls, character and boxes). * Be careful the sensitive area is only 7x7 pixels, a voice will say Excellent if you are successful. ==Controls== D-Pad or Stylus - Movement Y - Choose another level B - Restart level A - Undo a move (up to 100) R - Music on/off L - Pattern on/off Start - Back to main menu ==Screenshots== https://dlhb.gamebrew.org/dshomebrew/caisseds2.png https://dlhb.gamebrew.org/dshomebrew/caisseds3.png https://dlhb.gamebrew.org/dshomebrew/caisseds4.png https://dlhb.gamebrew.org/dshomebrew/caisseds5.png <!--BEGIN Online Emulator Section--> ==Online emulator== {{EmulatorJS Main |width=515px |height=384px |EJS_backgroundImage=https://www.gamebrew.org/images/d/dc/Caisseds.png |EJS_core=desmume2015 |EJS_gameName=Caisses DS |EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/caisseds.7z }} {{DS Control Settings}} <!--END Online Emulator Section--> ==Changelog== '''Update 2008/10/23''' * Fixed 2 levels. The 500 levels are now all checked and finishable (no more doubt about this). '''Update 2008/09/13''' * Fixed 40 levels, thanks to Mollusk and the PPC community (logically no more duplicates). '''Update 2008/05/16''' * Fixed levels 104 and 130, thanks to Mollusk and the PPC community. '''Update 2007/03/03''' * Creation of an icon for the game, thanks www.ds-xtreme.com for the linker. * Press Start at startup to skip the intro screens. * Fixed spitting in applause (Thanks J-War from www.furykane.com). ==Credits== Aymeric du Peloux, Mollusk, Alekmaul and Reppa. ==External links== * Author's website - https://www.cpc-power.com/cpcarchives/index.php?page=articles&num=333 * Author's website - [https://web.archive.org/web/20110917005031/http://kukulcan.palib.info/index.php?page=detail&num=40 http://kukulcan.palib.info/index.php?page=detail&num=40] (archived) [[Category:Design a Game for Datel]]
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