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{{#seo: |title=Vita Homebrew Games (Adventure) - GameBrew |title_mode=append |image=bugdomvita2.jpg |image_alt=Bugdom }} This is a port of Pangea Software's Bugdom to PlayStation Vita, based on the [https://github.com/jorio/bugdom modern version of Bugdom] written by Iliyas Jorio. See [https://github.com/jorio/bugdom here] for more information on the history of Bugdom and jorio's rewrite. ==Installation== The Vita port uses Rinnegatamante's [https://github.com/Rinnegatamante/vitaGL VitaGL] library. Therefore, you must first install libshaccg.suprx; you can either use [[ShaRKBR33D Vita|ShaRKBR33D]] to install, or follow [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide]. Once you have libshaccg.suprx, you can then download and install the Bugdom VPK from the release page. ==User guide== In Bugdom, you play as Rollie McFly, a pill bug on a quest to save ladybugs from King Thorax’s iron grip on the Bugdom. ===Level maps and walkthroughs=== Pangea Software's [https://pangeasoft.net/bug/cheats.html official Bugdom cheat page] has maps of the levels. Here's the [https://pangeasoft.net/bug/strategyguide/index.html official strategy guide] for the game. ===Notes on Vita Port=== Overall the port seems to run quite smoothly. The levels are a bit slow to load, typically taking ~15s. Games are saved to ux0:data/Bugdom/. There are only 3 save slots, but you can back up the files from this directory to effectively have more. What's different from upstream: *Controller navigation has been added to all menus and most cheat codes. *Settings have been added to allow reversing camera and flight controls. *A third level of detail has been added between high and low. ==Controls== Controls are the same as they were implemented by jorio; the help (nut) item in the main menu explains them. '''Main menu cheat (L1+R1):''' L1+R1 and select the START icon - Bring up a level select dialog '''In game cheats (L1+R1):''' L1+R1+Start - Win this level L1+R1+D-pad Up - Get shield L1+R1+D-pad Right - Full health L1+R1+D-pad Down - Full inventory L1+R1+D-pad Left - Full ball timer L1+R1+Triangle - Toggle liquid invincibility L1+R1+Circle - Display debug statistics L1+R1+Select - Hurt player ==Screenshots== https://dlhb.gamebrew.org/vitahomebrews/bugdomvita3.jpg ==Media== '''New Bugdom Game Port for PS Vita! - Original MAC OS Game!''' ([https://www.youtube.com/watch?v=Z1E2eQMmIkg Robles Junior]) <br> <youtube>Z1E2eQMmIkg</youtube> ==Changelog== '''v1.3.2-vita.2''' *Get rid of BGRA-RGBA pixel conversion code in Bugdom and Pomme, moving it to a vitaGL fork. Future maintenance should be much easier. *Fix 1-byte offset bug making textures look grainy. *Add version to about screen. *Fix vpk build process. '''v1.3.2-vita.1''' *Initial release of Bugdom for PS Vita, based on v1.3.2 of @jorio's desktop Bugdom. ==Credits== *© 1999 Pangea Software, Inc. *Designed & developed by Brian Greenstone & Toucan Studio, Inc. *All artwork herein is © Toucan Studio, Inc. *All music herein is © Mike Beckett. *This software includes portions © 2020 Iliyas Jorio. *The Vita port includes portions © 2022 ywnico. If you'd like to support the development of this software, please consider buying the desktop version of Bugdom (or another Pangea game) from [https://jorio.itch.io Iliyas Jorio], or make a contribution to [https://patreon.com/Rinnegatamante Rinnegatamante], who developed VitaGL and so much more for PS Vita. ==External links== * GitHub - https://github.com/ywnico/bugdom-vita * VitaDB - https://vitadb.rinnegatamante.it/#/info/841 * Reddit - https://www.reddit.com/r/vitahacks/comments/w0wabo/release_bugdom_port/ [[Category:PC game ports on Vita]] [[Category:Vita game ports]]
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