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<!--breakoutlavalampgb.7z--> A chill, endless breakout-style lava lamp made with GBDK-2020 for the Game Boy inspired by [https://mastodon.gamedev.place/@vnglst@hachyderm.io/111828811846394449 Pong wars]. * Which was apparently inspired by [https://twitter.com/nicolasdnl/status/1749715070928433161 this post] * And perhaps also from [https://twitter.com/CasualEffects/status/1390290306206216196 CasualEffects' Duality] == User guide == === Actions === * Continue - Resume the previous game board that was in progress * Standard - Start a new game board with the standard, fixed random seed value * Random - Start a new game board with a random seed value derived from user button press timing === Save Data === The play field will maintain state after being powered off (save to cart RAM) and can resume or start fresh after being powered on. The game board will be saved when starting, stopping or pausing. Once saved it will maintain state after being powered off (save to cart RAM) and can resume or start fresh after being powered on. == Controls == D-Pad - Moves cursor on title screen Start/A/B - Continue or Start B kept held down when starting: Random ball layout instead of grid '''Game Board:''' A/B - Return to Title Screen Menu Select - (Hold) Run faster, Toggles player balls on/off Start - Pause, Unpause Left/Right - Increase/Decrease speed Up/Down - Increase/Decrease number of player balls == Screenshots == https://dlhb.gamebrew.org/gbhomebrews/breakoutlavalampgb2.gif == External links == * itch.io - https://bbbbbr.itch.io/breakout-lava-lamp * GitHub - https://github.com/bbbbbr/breakout-lava-lamp/
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