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Wii Bolt Thrower is a Space shoot 'em up video game for the Wii, developed under the Wii homebrew platform and is released free for all. == Controls == A - Fire Missile B - Use Thrusters D-Pad Down - Drop Probe Mine Pointer - Point at screen to target Home - Back to the Homebrew Channel Power/Reset - Power off, Standby, Reboot Wii ==Screenshots== https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii3.png https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii4.png https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii5.png https://dlhb.gamebrew.org/wiihomebrews/boltthrowerwii6.png ==Media== '''Bolt Thrower v0.47''' ([https://www.youtube.com/watch?v=qq9oRkN9AGE Cid2Mizard]) <br> <youtube>qq9oRkN9AGE</youtube> ==Changelog== '''Ver 0.71 2012/11/26''' * Final release - nothing big, decided to submit remaining changes into release. * Optimized probe mines code using spatial grid (you can now have far more probe mines). * The Probe mine's interaction behavior has change as part of the optimize. * Reworked credits screen. * Shield level now remains at zero when you are killed. * Tune loading is now on it's own thread. * Tune loading now uses a pop up. '''Ver 0.70 2012/07/28''' * Added display thread for loading/updating. * Changed the way enemies move . * Small enemies now shoot back. * Mines now do damage to a small area, before they could only take out one thing. * Added some new shielded enemies to the first mission. * Moon now terraforms in 2nd to last mission. * Made changes to the graphics * Scrolling credits. * Last Mission is now a Survival Mission, things will hot up. * Note:v0.70 has been sitting on the self for 6 months; sure I’ve missed commenting various changes. '''Ver 0.62 2012/01/21''' * Music playback fix. '''Ver 0.61 2012/01/19''' * Added health pickups. * Added gun ship collision. * Changed the lighting in-game and menus. * Updated and added better sounds and used the Ogg Vorbis format. * Optimised logic when erasing a single container element. * changed the way prob mines mines lock on. * Added Recall for prob mines - Dpad Up toggles recall mode on/off. * Optimised Display code - tweaked some matrix 'libogc' functions kept in utils3D namespace. * Reduced any single image loads that can exists in the main bank. * Updated Music player - supports far more types of tracker Modules (and playback is now spot on). * Added 3D in-game panels '''Ver 0.60 2011/10/29''' * Added auto update. * Added change tune feature. * Changed menu look. * Added on screen ping for spores. * minor ingame tweeks. * Added Http download feature. * Music folder now scanned, no need for config entries. * Music can be cached via Http config list. * Added ogg vorbris support. * Added language support via config. * Added Klingon language. '''Ver 0.59 2011/07/09''' * Added radar pings to enemy spore satellites - It was hard to spot them and complete the first mission. * Added a startup "Loading..." message. '''Ver 0.58 2011/07/08''' * Added more front menus. * Added In game music. * Added scrap pick-ups after enemy is destroyed. * Added some missions - mission <strike>6</strike> 4 will never end. * Added Base defences (gun turrets) on later levels. * Added rendezvous & collect terraforming satellites. * Added base's terraforming shield. * Added enemy fleet attack formations . * Added some more 3D objects. * Added skull at death. '''Ver 0.47 2011/04/23''' * Added enemy gunships - just noticed I forgot to add these to the radar, my bad. * Added bigger mine explosions. * Added a controls menu screen - (will add more later to pick other control methods). * Updated main menu - now shows a 3D WiiMote in the background. * Updated Credits - now shows a 3D Viper (MK2) in the background. * Reduced amount of enemies. * Updated enemies movement logic - speedy enemies now find it harder to lock-on. * Update Intro screen - camera view glides in 3D space. * Added Camera catch-up the player's craft - the player craft will now drift away from the centre. * Added some new 3D models - Viper (MK2) & Wiimote. * Updated 3D object code to use all the layers in a Lightwave object (lwo). * Bit of code refactoring (reworking internal design), hopefully everything will still work the same. '''Ver 0.36 2011/03/18''' * Added Radar - showing enemies, mines, missiles & satellites. * Added Menu, Intro & Credits screen. * Intro screen logo made from mines (scanned from tinylogo.tga), these mines start of slow then spurt off after the crafts. * Added Music - 'Space Debris' Amiga tracker module, plays while in the menu screens. * Add Trails to enemy crafts. * Changed trails for missiles and mines. * Changed to way collisions work - ship to ship collisions now destroy enemy crafts. * Change the way the 'you are dead' screen looks. * Added 'bye' screen. * Fixed zero bugs "which was nice" - I've noticed the looped engine sound plays on into the menus if you died with thrust burning, I'll fix that on next release, at the moment its a feature. * Added Hardware Drawlist for 3D objects - so pre-build objects can be spat out without the need of the main CPU. * Increased the resolution of Wiimote to help pointer travel off screen and still be active around the edges. * Changed the look of some resource graphics - mainly explosions which also double up as stars and exhaust trails. * Optimised the mines - I was creating and displaying a new mine trail every frame, requiring about 60 objects plus all the overheads that go with it. * Optimised the dispay code for most objects. * Added a lower detail moon with some rocks spinnig in orbit. * Improved the lighting on 3D objects. * Added ingame backdrop far into the Z plane so it scrolls slowly, reduced from 1024 width at the last minute to 800 pixels so it fits the 2MB upload limmit - I'm just far to lazy to look for somewhere else to upload, plus its a challenge making a game fit into 2MB. '''Ver 0.35 - minor update 2011/02/5''' * Shows remaining foes & spores. * More game data moved into the XML configuration. * Sound fix. * Correct Meta.xml version TAG this time, needed for Homebrew Browser. '''Ver 0.34 - GAME 2011/01/29''' * Added more sounds. * Added probe mines. * Added missile trails. * Added probe mine trails. * Added player ship thruster trail. * Added player collision. * Added blue (ok) to red (overloading) shields. * Added 'Well Done' message once everything (including satellites) are destroyed. * Added 'You are very Dead' message. * Added XML configuration, data used to store graphic positions,sizes, frames & other game data like 'AmountStars'. * Added more types of explosions. '''Ver 0.23 - DEMO 2010/12/18''' * Enemy drift off into space when hit. * Added explosion trails. * Added a few rocks around the moon. * Added another enemy ship type - takes 3 shots. * Added More sounds. '''Ver 0.12 - DEMO 2010/12/12''' * Added missle hits. * Added Spore spinny things. * Bad ships go boom. '''Ver 0.01 - DEMO 2010/12/08''' *First Demo. == External links == * Google Code - https://code.google.com/archive/p/wii-bolt-thrower/ * WiiBrew - https://wiibrew.org/wiki/BoltThrower
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