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Beat Rush (BTR) is a simple rhythm game made for the Nintendo 3DS console, based on the Japanese rhythm game [https://ja.wikipedia.org/wiki/Muse_Dash Muse Dash]. It is a university project written for educational purposes by two people using [https://devkitpro.org devkitPro]. ==Installation== To load this file in an actual 3DS, you will need homebrew capabilities: * 3DSX/SMDH (recommended) - Use the .3dsx provided with the Homebrew Launcher. * CIA - Install it using a title manager such as FBI. In order to launch the game in your PC you will need an emulator such as citra. Citra supports [https://github.com/skneko/BeatRush#targets-overview all formats generated]. Build instructions can be found in the [https://github.com/skneko/BeatRush#building-from-source repository page]. ==User guide== ===How to play=== Hit the enemies as they approach the indicators. You have one action for each lane (top/bottom). * When a note collides with the line on the left of the screen, press the corresponding button for its lane. * Accuracy is related to the moment the note crosses the center of the line compared to the moment you press the button. * The combo indicator increments with successive successful presses and restarts when one press is too inaccurate. * Score depends on your accuracy and increments with a higher combo. * The pace, length and difficulty of a level depend on the selected song. ===Troubleshooting=== If there is no sound: * Open Citra, click File > Open Citra folder... * Go to folder <code>sdmc</code>, and then <code>3ds</code>. If they don't exist, create them. * Create an empty file called <code>dspfirm.cdc</code>. * If the empty file <code>sdmc/3ds/dspfirm.cdc</code> is found by Citra, audio will work. '''Note:''' Be careful if you have extensions hidden, to not call the file something like <code>dspfirm.cdc.txt</code>. This wouldn't work. ==Controls== '''Menu:''' D-Pad - Move Circle Pad - Move A - Confirm '''In game:''' A/B/Down/R - Bottom lane X/Y/Up/L - Top lane Select - Back to menu Start - Pause ==Screenshots== https://dlhb.gamebrew.org/3dshomebrews/beatrush3.png https://dlhb.gamebrew.org/3dshomebrews/beatrush4.png ==Media== '''Beat Rush (3DS): Panda Eyes & Terminite - Highscore [Insane]''' ([https://www.youtube.com/watch?v=3ruOAZZ-2gE arquitectonic7]) <br> <youtube>3ruOAZZ-2gE</youtube> ==Changelog== '''v1.0-rc3''' * Fixed some state not resetting between levels, such as score, combo or hit counts. * Removed unused fonts. '''v1.0-rc2''' * Added additional controls (D-Pad and C-Pad up/down, L and R) for the hit actions. * Now SELECT restarts the game. * Added "CLEARED!" message at the end of the level with hint telling user to press SELECT to return to the menu. '''v1.0-rc1''' * First release build for bug testing & QA. ==External links== * GitHub - https://github.com/skneko/BeatRush * Reddit - https://www.reddit.com/r/3dshacks/comments/ndzezl/beat_rush_a_simple_3ds_homebrew_rhythm_game
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