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{{#seo: |title= (Platform) - GameBrew |title_mode=append |image=banjoadvance2.png |image_alt=Banjo Advance V2 - Kazooie Rescue }} Banjo Advance V2: Kazooie Rescue is a platform game starring Banjo, the hero of Banjo-Kazooie licence. It was entered into the NEO Spring Coding Compo 2007 (GBA/NDS Game). ==User guide== A morning after Banjo-Tooie Adventures, Kazooie was kidnapped by a Mysterious Bad Guy. Banjo must go in different levels to collect items to save his friend. ==Controls== A - Jump Left/Right - Move left and right Up/Down - Look up/down ==Screenshots== https://dlhb.gamebrew.org/gbahomebrews/banjoadvance3.png https://dlhb.gamebrew.org/gbahomebrews/banjoadvance4.png https://dlhb.gamebrew.org/gbahomebrews/banjoadvance5.png ==Compatibility== Tested by the author on VisualBoyAdvance 1.7.1, EZ3 1Go, EZFA and M3-Lite. ==Changelog== '''V2.00 2007/03/22''' * Expanded the 3 existing levels and added of 2 new levels. * Added Jiggy and Jinjos and an original scenario. * Updated website. '''V1.00 2006/08/21''' * Added 3 new levels and credits. * An ending is available if 300 notes are collected. '''V0.10 2006/08/08''' * Added counter and real note sound. * Restarting a game is done correctly. * An ending is available if 100 notes are collected. '''V0.09 2006/07/28''' * Previous versions bug fixed (thanks Dr Vince). * Sounds have been added when picking up notes. * Pause too (by pressing START of course). '''V0.08b 2006/07/24''' * New items available. * Improved movement. * But still this pesky bug. '''V0.07b 2006/07/18''' * It is possible to pick up the different notes in the whole level. * Unfortunately there is a big bug in the middle of the level that remains unresolved. '''2006/07/17''' * Completely redesigned game site. '''2006/07/03''' * Complete change of scenery with first graphics of the definitive style of the game. * Intro and Game Over screen. * Added musics. * Updated game site. '''2006/04/24''' * Temporary creation of the "Sea" background. * Level Test background. * Updated game site. '''2006/04/09''' * Rusty Bucket Bay music in place with a sound effect. * Animation of Banjo Ok for walk wait and jump. * Fluidity of movements. ==Credits== * HAM 2.5, HEL - Programming. * GIMP - Image editing. * GBAGraphics - Maps/Sprites (Thanks Brunni). * ADPCM player - Sound (Thanks Nrx). ==External links== * Official website - http://banjokazooie.free.fr/ * NeoFlash - https://www.neoflash.com/forum/index.php?topic=3955.0 * PlayerAdvance.org - http://www.playeradvance.org/forum/showthread.php?t=1269 * The RWP - https://www.therwp.com/forums/showthread.php?t=9035 [[Category:NEO Spring Coding Compo 2007]]
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