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A tool to extract the BWAV files from Switch .bars files (for AMTA v5 only, particularly found in a game Animal Crossing New Horizons), 100% written in C#. Inspired from jackz314's [[BARS-to-BWAV Switch|BARS to BWAV files extractors]]. The tool should be able to extract most (if not all) Switch .bars files. ==User guide== ===How to use=== This was published as a self-contained app, but just in case, you might need to install the .NET Desktop Runtime. Get it from [https://dotnet.microsoft.com/download/dotnet/5.0 here] (although .NET Runtime alone might have to suffice). Instructions: *Since the release in a .zip file, extract all the contents first. *Next, open the command prompt, locate the BarcSharp.exe file, and then type "barcsharp [barsfiledirectory]" or "barcsharp [barsfile]" (without quotation marks [except it's a directory] and square brackets!) *Example: <code>barcsharp "C:\..\Sound\Resource\"</code> or <code>barchsarp doubutsugo_base.bars</code> *The output file(s) would be somewhere in [executablelocation]\BARcSharp-output\[barsfilename]\ Important notes (for release before 1.5r1) *Do not attempt to move the executable file alone without the DLLs. Those DLLs are the working components in order to run the program. *The same applies to when you extract the contents from the .zip file, DO NOT just extract the executable alone without the DLLs. ===What's next=== You can try play the .bwav files using a plugin called [https://www.foobar2000.org/components/view/foo_input_vgmstream vgmstream] for a foobar2000 player, and you can even convert them to .wav files using that player as well. ==Changelog== '''v1.5''' *Some improvements regarding "amta_length_container", "amta_offset_name_start" and "the_amta_count". *Optimized the method of obtaining file names and BWAV arrays to the respective Lists (name and bwav_array), which should allow faster extraction method (EDIT: minus GC works). Both for a .bars file alone, and the .bars files in a directory. Revision: *(r1) Slightly changed the way of checking the "bwav_count" to prevent any accidental bwav count checks. *(r1) Starting from this release, i decided to make the program into one executable alone, which should increase its prtability. *(r2) Applied the change of the way checking the "bwav_count" on "bwavend" checking to prevent any accidental "bwav" array length counting. i must apologize to not think of this thing sooner. *(r2) A few "optimization" for setting an empty array ("names" in get_amta_name_with_offset method, and "bwav" in get_bwav_array_with_offset method). '''v1.4''' *Improved some checks whether it's a directory or a file. '''v1.3''' *Fixed the behavior of getting file name for a "complex" AMTA v5 structure (where the AMTA array length itself is somewhere over 9k). Revision: *(r1) Added the 32-bit version of the tool. With that said, the .zip file will now contain both 32-bit version and 64-bit version. BEWARE: the previous version still contain 64-bit only. '''v1.2''' *Changed the way how to get "amtacount", as a separate method. '''v1.1''' *Improved the "algorithm" of finding the offsets, it should be able to collect the offsets better, which also makes a potential fix when the tool somehow literally stopped working (being stuck while extracting a BWAV file). *Changed how the tool takes care of "amtacount" and "bwavcount". no more separate statements of "if (amtacount == bwavcount)" and "if (amtacount > bwavcount)", but rather "if (amtacount >= bwavcount)". '''v1.0''' *An initial release of the tool. == External links == * GitHub - https://github.com/K-E-R-A-D/BARcSharp * GBAtemp - https://gbatemp.net/threads/barcsharp-a-tool-to-extract-bwav-files-from-switch-bars-files.583028/
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