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Area 32 - PSP is a randomly generated platformer shooter. The game is written in C (psp-gcc 9.3.0), gLib2D for graphics and SDL 2 for audio/inputs. The game should also work for the PSP 1000. ==Festures== * Custom draw routines with a palette. * A particle system. * A dynamic camera. * Input mapping. ==Installation== PSP 1000+: * Copy the Area32 folder (contains EBOOT.PBP) in you PSP's /PSP/GAME/ folder. * CFW is required to play it. PPSSPP: * Either open the EBOOT.PBP directly. * Or place it in the associated PPSSPP GAME folder and launch it from the Homebrew & Demos tab. ==User guide== Shoot your way through a near infinite number of randomly generated levels, find new weapons and try to survive. How far can you go? There are 3 worlds and try to beat the author's best score of lv 9 if you want a challenge. If you get stuck use dynamite to destroy tiles or hit Reset in the pause menu. ==Controls== Cross - Jump Square - Attack Triangle - DYnamite Circle - Activate D-Pad - Move Start - Menu Select - Inventory ==Screenshots== https://dlhb.gamebrew.org/psphomebrew/area32psp3.png https://dlhb.gamebrew.org/psphomebrew/area32psp5.png https://dlhb.gamebrew.org/psphomebrew/area32psp6.png https://dlhb.gamebrew.org/psphomebrew/area32psp7.png ==Compatibility== The game is only tested on Adrenaline (Vita), PPSSPP and JPCSP. ==External links== * GitHub - https://greenfort.itch.io/area-32-psp
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