You do not have permission to edit this page, for the following reason:
The action you have requested is limited to users in one of the groups: Users, Administrators.
Free text:
This is the port to 3DS of Amphetamine, an exciting Jump'n Run game that offers some unique visual effects like colored lighting, fogging and coronas. ==Installation== In the zip there is a folder with the 3dsx and the smdh files inside, to be used with the Homebrew Launcher. The CIA file is to be installed with FBI. The game creates a Amph subfolder inside the 3ds folder if doesn't exist. Here will be stored the gamesaves. ==User guide== You must fight eleven evil monsters with your magic weapons. ==Controls== D-Pad - Move A - Jump B - Run X - Use weapon Y - Action putton Select - Pause game and Open menu, Resume game and Close menu Start/A - Select menu option ==Screenshots== https://dlhb.gamebrew.org/3dshomebrews/amphetamine3ds2.png https://dlhb.gamebrew.org/3dshomebrews/amphetamine3ds3.png https://dlhb.gamebrew.org/3dshomebrews/amphetamine3ds4.png https://dlhb.gamebrew.org/3dshomebrews/amphetamine3ds5.png ==Media== '''Amphetamine 3DS v0.1''' ([https://www.youtube.com/watch?v=jhgU92PmQlg Cid2Mizard]) <br> <youtube>jhgU92PmQlg</youtube> ==Known issues== The bottom 8 pixels aren't correctly updated while not jumping. Saving a game (at checkpoints) is very slow. About 2 minutes. ==Changelog== '''V0.1 2017/07/05''' * First release in 3dsx and CIA format. ==Credits== * Amphetamine was created by Jonas Spillmann. * Jonas Spillmann ported it from Windows to Linux using SDL 1.0. * The Unix/SDL version is maintained by Lukas Loehrer. This 3DS port uses the [https://gbatemp.net/threads/release-sdl-3ds-1-2-15-simple-directmedia-layer-for-3ds.459291 SDL 1.2 library for 3DS]. All the resources are included in the executable using romfs. ==External links== * GitHub - https://github.com/nop90/Amphetamine * GBAtemp - https://gbatemp.net/threads/release-amphetamine-for-3ds.476546
Advertising: