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{{#seo: |title=GameBrew |title_mode=append |image=amenizergb.png |image_alt=Amenizer }} A sample masher that lets you apply live effects and rearrangement to a loop. Developed by nitro2k01 in 2013 for his Game Boy project week #6. ==User guide== While the loop is playing, the ROM sends out an LSDj compatible sync signal on the link port. You can apply effects by holding either B or A, or both (A enables a stutter effect, B enables a granular/repeater). Effect values can not be changed while one direction on the D-Pad is held down. The purpose of this is that you could be able to “roll” around on the D-Pad to mash the beat while an effect is triggered without changing the effect values. You can also press Select+Start to enable a “special” effect. When this effect is active, the pitch of the wave channel does not follow the general pitch of the loop. This causes a phasing type effect when adjuting the pitch. ==Controls== Start - Start/Stop playback of the loop Select+Up/Down - Pitch loop D-Pad - Rearrange the loop in 16th “slices” B+Up/Down - Control the repeat size A+Left/Right - Control the stutter length Select+Start - Enable a “special” effect ==External links== *Author's website - https://blog.gg8.se/wordpress/2013/02/11/gameboy-project-week-6-can-i-have-an-a-men/
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