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{{#seo: |title= (Platform) - GameBrew |title_mode=append |image=aladdingba2.png |image_alt=Aladdin GBA }} This is a remake of the first level of the Sega Genesis Aladdin. The demo was created from scratch, from defining object structures, to creating animation and scrolling system, and eventually taking care of collision and object AI. ==Screenshots== https://dlhb.gamebrew.org/gbahomebrews/aladdingba3.png https://dlhb.gamebrew.org/gbahomebrews/aladdingba4.png <!--BEGIN Online Emulator Section--> ==Online emulator== {{EmulatorJS Main |width=480px |height=400px |EJS_backgroundBlur=false |EJS_backgroundImage=https://www.gamebrew.org/images/8/8a/Aladdingba02.png |EJS_core=gba |EJS_gameName=Aladdin |EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/gba/aladdingba.7z }} {{GBA Control Settings}} <!--END Online Emulator Section--> ==Compatibility== Fully tested on Visual Boy Advance version 1.6. ==Known issues== * A couple of holes in the world. * Incorrect collision for falling platforms. * Currently there's no special case for collision when Aladdin is ducking. * Better enemy positioning so you can get through the level without being hit. * Apu's sprite will occasionally interfere with the pot sprites causing them to flicker off and on. * Controller will occasionally slip up allowing for what appears to be jumps in mid air. ==External links== * Author's website - [https://web.archive.org/web/20040202124607/http://www.andriasang.com/program.html http://www.andriasang.com/program.html] (archived)
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