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Abstract Shoot is a DS homebrew shooting game inspired by the Flash Game [http://www.t45ol.com/play/2954/abstract-sea.html Abstract Sea]. ==Installation== Download and extract file. [[DLDI|DLDI]] patch it if needed (if your card does not have auto-patching) and copy it to the root directory of the card. ==User guide== Find various power-ups (life, triple shot and bomb) and shoot everything that moves while avoiding projectiles. ==Controls== Stylus - Aim and shoot D-Pad or A/B/X/Y - Move cannon L/R - Change music (theme 1/theme2/off) Start - Pause ==Screenshots== https://dlhb.gamebrew.org/dshomebrew/abstractshoot2.png https://dlhb.gamebrew.org/dshomebrew/abstractshoot3.png https://dlhb.gamebrew.org/dshomebrew/abstractshoot4.png https://dlhb.gamebrew.org/dshomebrew/abstractshoot5.png <!--BEGIN Online Emulator Section--> ==Online emulator== {{EmulatorJS Main |width=515px |height=384px |EJS_backgroundImage=https://www.gamebrew.org/images/3/3e/Abstractshoot.png |EJS_core=desmume2015 |EJS_gameName=Abstract Shoot |EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/abstractshoot.7z }} {{DS Control Settings}} <!--END Online Emulator Section--> ==Compatibility== Tested on iTouchDS (firmware 3.8). ==Changelog== '''Version 0.9 BETA 2007/07/31''' * Added High-score system (requires DLDI patching to work). * Added a menu. * Enemies have new trajectories that make the game harder and less monotonous (they are not automatically drawn to the cannon). * Modification of the 'bomb' bonus: from now on, the bomb is activated by a detonator placed relatively far from the bomb. The bonus is therefore 'useful' now. * Added music and sound effects. '''Version 0.8b BETA 2007/07/19''' * Fixed score related bugs. * Decrease in difficulty. '''Version 0.8 BETA 2007/07/18''' * Added 2 musical themes and sound effects. * Added power-ups (life, triple shot and bomb). * Effects of explosions and slight graphic changes. * Various bug fixes. '''Version 0.5 BETA 2007/07/12''' * Added information on the top screen (time, score, life bar). * The enemies are of two different types (slow / fast with more or less health; and they throw projectiles). * The cannon is now mobile. * gfx improved. '''Version 0.1 BETA 2007/07/07''' * First demo with stationary cannon (took 2 days before seeing that we could move the cannon in Abstract Sea) hard coded. ==External links== * Dev-fr - [https://web.archive.org/web/20100503145832/http://www.dev-fr.org/index.php/topic,731.0.html http://www.dev-fr.org/index.php/topic,731.0.html] (archived)
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