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Abombniball is a PSP port of a homebrew game originally by [http://akawaka.csn.ul.ie/abombniball.php3 Martin Donlon] (Akawaka). It is based on a game of the same name which featured on the coverdisk of ST Format. ==User guide== The objective of Abombniball is to defuse all the explosives on each level. As a ball, this would normally be a simple task, however each level is filled with traps and devious puzzles placed there by...oh...lets say "Dr. Y-Front", your arch-nemesis (he's very evil). These traps take the form of special tiles which disappear or do other nasty things. *Grey Tile - A solid tile. He never falls away and abandons you like all those other tiles. He's always be there for you. *Blue/Green/Red Tile - These all vanish after you leave them. Leaving a gapping hole in the grid and an empty space in your heart. *2 Tile - More caring and forgiving than those selfish color tiles. You can bounce on these submissive fellas twice before they vanish. *Blue Arrow - Rude fellows. Shove you in whatever direction the arrow is pointing. *Red Arrow - Even ruder still. They make you jump in whatever direction the arrow is pointing. You defuse bombs by landing on the bombs square, however you can only defuse the bomb thats currently counting down. Trying to defuse any other bomb will cause it to explode. Each level provides you with a certain amount of jumps, they are limit so use them with care. ==Controls== D-Pad/Analog - Move Cross - Jump Start - Quit to menu ==Screenshots== https://dlhb.gamebrew.org/psphomebrew/abombniballpsp3.png https://dlhb.gamebrew.org/psphomebrew/abombniballpsp4.png ==Changelog== '''v2''' * Added: Digital Pad is now working (Menu and Ingame). * Added: Easy Mode - Play with a disabled timer. * Added: Quit to Menu anytime by pressing START. ==External links== * Author's website - [https://web.archive.org/web/20110912062419/http://freakdave.xbox-scene.com/abx.html http://freakdave.xbox-scene.com/abx.html] (archived) * QuickJump - http://forums.qj.net/showthread.php?t=47292
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