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ASCIIJump is a clone of Geometry Dash in plain text for the 3DS. ==Features== * Beautiful main menu. * Coming soon message for unmade levels. * R & L buttons work on the menu as well as Circle Pad and D-Pads. * Speed is the same as Geometry Dash (11 squares per second). * Jump is the same as Geometry Dash (3*4 jump area). * Easy level implementation in the code with simple ASCII characters and a define function. * Percentage scores (they do not save to the scores file, though). * Cube customization (you can't save the cube you have, so you have to change it each play). * Press Y to access the menu. ==Installation== Drop the 3dsx/cia/elf file into the destination, and place the data folder next to your executable. If there is no data folder, make it like specified below. Here is the directory structure: Root |-3ds/ | |-ASCIIJump/ | | |-ASCIIJump3DS.3dsx/elf/cia | | |-(ASCIIJump3DS.smdh) | | |-data/ | | | |-scores.txt | | | |-cube.txt | | | |-(background-loop.bin) | | | |-(level.bin) ==User guide== Blocks included: * Square Cube (B). * Lined Cube (D). * Small Spike (x). * Big Spike (X). * Spike Grid (s). * Top half-cube (-) and bottom half-cube (_). * Slopes (/ and ) (does not have collision detection ATM). * C means not complete. * F means level end. * Space means air block. ==Screenshots== https://dlhb.gamebrew.org/3dshomebrews/asciijump3ds2.png https://dlhb.gamebrew.org/3dshomebrews/asciijump3ds3.png ==Known issues== The music is not working yet. ==External links== * GitHub - https://github.com/MCJack123/ASCIIJump
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