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{{#seo: |title=GameBrew |title_mode=append |image=apeforgbstudio.png |image_alt=APE for GB Studio 2.0.0 Beta 5 }} Advanced Platform Engine for GB Studio v2.0.0 Beta 5 is a free and open source project designed to bring new mechanics to the already awesome Platform mode in GB Studio. Many templates can be found in the project file which can be adapted on. All the engine changes can be found in the engine.json (custom engine fields), Platform.c (custom mechanisms such as double jump) and ScriptRunner_b.c (custom values for different direction and duration of projectiles). It was a submission for the Game Boy Competition 2021 (Tool). == Installation == A demo ROM and source file can be downloaded on [https://byrontrent.itch.io/ape itch.io]. == User guide == Current unique mechanics: * Change Character - On the fly switching between two playable characters with different attacks. * Bouncing Arrow - A projectile that you can fire, and then bounce off of. * Platform Arrow - A projectile that you can fire, and then stand on. * Triple Arrow - Fire up to 3 arrows, with a reload mechanic. * Charged Attack - Press to fire, hold to fire charged attack. * Charged Attack (Hold) - Similar to Charged Attack but you can continue holding. * Wall Jump - Holding onto walls and being able to jump off of them. * Wall Slide - Slide along a wall to cover a longer distance. * Jetpack - Fuel powered jetpack and weapon & more. == Controls == Start - Access the Main Menu == Screenshots == https://dlhb.gamebrew.org/gbhomebrews/apeforgbstudio2.png https://dlhb.gamebrew.org/gbhomebrews/apeforgbstudio3.png https://dlhb.gamebrew.org/gbhomebrews/apeforgbstudio4.png https://dlhb.gamebrew.org/gbhomebrews/apeforgbstudio5.png == External links == * itch.io - https://byrontrent.itch.io/ape * gbdev.io - https://gbdev.io/gbcompo21.html * GitHub - https://github.com/gbdev/gbcompo21 [[Category:Game Boy Competition 2021]]
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