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3ds1010 is a port of [http://1010ga.me/ 1010!] to 3DS homebrew, made in C. It's like Tetris but with infinite time, you lose when you can no longer place any of the pieces you have available. ==Installation== Available in 3DSX and CIA formats. * CIA - Install the .cia with the CIA manager of your choice. * 3DSX - Use the .3dsx provided with the Homebrew Launcher. ==User guide== ===How to play=== The game begins with a 10 by 10 (hence the name) grid of blocks with 3 pieces you can place. When you complete a line or a column, it disappears, leaving space for new pieces and giving you a lot of points. You can't really win this game, the goal is just to get more points than the next guy. ===Theme format=== You can make your own themes by changing the colors in the colors.txt, and the images in sprites.png, then find a name for your theme and put the files in /3ds/3ds1010/Themes/. A text file named colors.txt containing on 3 lines: * The color of the background. * The color of the text. * The color of selected text (for the Themes menu), all in RGB8. A 128x128 pixels 32-bit color png file containing 10 sprites: * 1 128x64 one for the banner displayed on the top screen. * 4 32x32 sprites, for the blank, and different colors of filled depending on the piece type. * 3 32x32 sprites for the Themes, Reset, and Exit options. * 3 16x16 for the different colors of pieces in the inventory. ===Save format=== There have been 3 save file formats for each releases. A save converter is provided if needed, and the source in the saveconverter.c file. The first save file format (v0.1) is composed, in order, of: * 20 bytes for the grid. * 3 bytes for the inventory (each one containing 1 piece). * 4 bytes for the current score. * 4 bytes for the highscore. The second (v1.0), newer, is pretty much the same except for: * 1 byte for the length of the theme name. * X bytes for the theme name (in ASCII, without a NULL terminator). The third and latest (v2.0), use 40 bytes for the grid. ==Controls== Touchscreen or L/R+A - Select a piece Stylus or D-Pad/C-Stick - Move the piece X - Open the Themes menu Y - Reset (if you lost, or want to start over) Start - Quit ==Changelog== '''v2.0''' * This release adds better themes: text color control, and a banner. * The different colors of the pieces needed more space on the save so download and run the saveconverter for your OS, otherwise the game will crash when you launch it. * You can make your own themes simply by changing the colors in the colors.txt, and the images in sprites.png, then find a name for your theme and put the files in /3ds/3ds1010/Themes/. '''v1.0''' * Saving. * Themes (only one for now but more will be added in the future, you can even make them yourself. * Touchscreen controls. The bottom screen is not a rectangular black hole, it actually does stuff now. * Good looking interface. Finally. '''v0.1''' * First release of the game. ==Credits== Thanks to the folks at #3dsdev and #Cakey for the help, especially Desynched (DDews), xerpi and fincs for helping fix the drawing. ==External links== * GitHub - https://github.com/LiquidFenrir/3ds1010 * Reddit - https://www.reddit.com/r/3dshacks/comments/5qdrrs/new_homebrew_game_3ds1010
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