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3DS loader + a very simple platform game example. No keyframe animations supported yet. Only loads vertexes, normals and texture coordinates. ==User guide== At this point the 3ds loader is only good for static objects. No animations supported yet. This program just loads a 3ds-files and generates a function that draws them. Its not the best way to load models, but its very easy. To use the 3DS loader: * Copy your 3ds-files to the folder /source/3ds. * Write a list of them to 3dsLoader.ini. * Run the 3dsConverter.exe. That should output two files. 3dsLoader.h and 3dsData.h. * Include the 3dsLoader.h to your project. (#include "3ds/3dsLoader.h") * Use the function "void Draw3DS(int obj_id);" to draw your objects. * To find out what obj_id is what object, open the file 3dsLoader.h. Theres a list of the id's. When making the objects, scale them very small. For some reason they turn out as a big mess if the object is too big. Keep them something between about -5 to 5 units high/wide/deep. ==External links== * itch.io - https://tassup.itch.io/nds * Author's website - http://www.sivullinen.fi/nds/
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