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<!--3dsjunkdraw.7z--> An extremely simple drawing app for the 3DS. Focus is simplicity and ease of reimplementation. == Features == * Paginated drawing capable of storing thousands of pages per file. * 64 color palette (which means no anti-aliasing or alpha-blending). * 2 layers with 1-bit transparency. * Button controls. * Quick swap between pen/eraser. * Saving/loading. * PNG export. == Controls == Start - Menu Select - Change layers L - Color picker A - Pencil tool B - Eraser tool Up/Down - Zoom in/out Left/Right - Change brush width R+L - Change palette (the default is the one that starts with bright red followed by black) R+Left/Right - Really change brush width R+Up/Down - Change page (can have thousands) R+L+Up/Down - Really change page (not advised) == Changelog == '''v0.3.3 2024/07/23''' * Fixed segmentation faults occurring on real hardware. ** Issue was not present in earlier versions, accidentally added a NULL check when struct wasn't initialized, forgot this isn't Go. * Removed old source code. * Refactored even more to remove unnecessary code. '''v0.3.2 2024/07/22''' * '''DO NOT USE:''' segmentation fault on real hardware. * Fixed strange rendering bugs that would rarely occur (like phantom strokes that looked legitimate but were in the wrong place or color). * Files will load on the last used page for convenience. * Very large rewrite of parsing/drawing system. Significantly simplified. '''v0.3.1 2024/07/11''' * Small QOL update: ** PNG export now in menu, where everyone (including myself) expects it to be. ** Clarify how to change pages. ** Ignore ALL rects outside of texture. ** Auto-close palette when color chosen. ** Add screenshot to readme. '''v0.3.0 2024/07/10''' * Completely refactor all code to fix one issue: ** Screen size reduced to 1000x1000 (from 1024x1024). ** Can now safely draw on left and top edges of screen. ** Remove multiplayer features (system still setup to support it, just don't want to do it now). ** Add additional debug messages on boot. '''v0.2.2 2024/07/08''' * First "release" with modifications to get around citro2d bugs: ** Draw on a "large" paginated canvas. ** Simple save/load system. ** Export to png (R+select). ** 2 layers, 64 colors. ** Created with the goal of multiplayer probably won't implement it though. == External links == * GitHub - https://github.com/randomouscrap98/3ds_junkdraw/ * GBAtemp - https://gbatemp.net/threads/3ds-junk-draw.658158/
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