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{{#seo: |title=GameBrew |title_mode=append |image=10printgb.png |image_alt=10 PRINT Game Boy }} This is a port of that one-liner for the original Game Boy written in assembly language using the RGBDS toolchain, inspired by the book [http://10print.org/ 10 PRINT CHR$(205.5+RND(1)); : GOTO 10]. <code>10 PRINT CHR$(205.5+RND(1)); : GOTO 10</code> is a concise and elegant single line of code written in BASIC for the Commodore 64 sometime in the early 1980s. When run, it produces a maze-like pattern on the screen in an endless loop. == Screenshots == '''10 PRINT running on Commodore 64 (left) and Game Boy (right)''' <br> https://dlhb.gamebrew.org/gbhomebrews/10printgb2.gif == Compatibility == The ROM should run on all hardware from the original Game Boy to Game Boy Advance SP. == Changelog == '''v0x02''' * All sound circuits are disabled to save battery life. For better compatibility with some emulators, the background palette is explicitly set. '''v0x01''' * Let's celebrate the first ever release of 10 PRINT for Game Boy. == External links == * GitHub - https://github.com/svendahlstrand/10-print-game-boy
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