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Blubb 3D

From GameBrew
Revision as of 04:39, 11 Haziran 2012 by HydeWing (talk | contribs)
Blubb 3D
File:Blubb3dds.png
General
Author(s)Qwärty
TypeBoard
Version22March2007
LicenceMixed
Links
[Media:Blubb3dds.rar Download]
Website
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Blubb 3D is a 3D battleship-type game in 3D in which you have to do a battle ship and destroy all the enemies, of course, are invisible.It offers both offline and online play, Pictochat, DLDI support and more.

It was the 6th (19 units) in the Neo Flash Spring Compo 2007

Features

  • Online Mode
  • Single Player(non-cheating CPU-enemy- he know exactly what you would know)
  • Offline Multiplayer (Hot-Seat)
  • Pictochat
  • Online Top-10
  • the playerdata is saved on the server)
  • dynamic calculated water surface with sphere mapping
  • MD2 (quake 2 models) ships, with support for animations
  • MOD-player (all credits for the MOD-player go to Deku-Tree)
  • Awesome music from HtheB !
  • A short tutorial
  • DLDI FAT by chism

Installation

  1. Extract the contents of the folder to your FAT-compatible flash card.
  2. Patch the binary with the proper DLDI-patch if needed.

(This shouldn't be necessary for most cards, only patch if it doesn't work)

Blubb uses data/blubb/ for the data by default, this can be changed in the blubb.cfg if the user wants to.

User guide

Gameplay tutorial is included in the game.

Online Mode

Direct Connect : Use this only for LAN-play, or if the blubb-lobby is unreachable.

The server has to forward ports 9999 and 10000 to his NDS (not necesarry for LAN-play). The client needs the Servers IP.

Games played in direct-connect mode won't be saved on the lobby.

Lobby Mode

Connect to the Blubb server, chat and play with NDS-homebrewers around the world.

The games played on the lobby will be saved. You need at least three games plus one game per week registered on the Lobby. (registering is done automatically at first connect) Forwarding ports 9999 and 10000 isn't necessary for the Lobby-mode.

But if you do the communication might be more stable (and my PC won't have to handle as much traffic)

Controls

Basic: Button - OK / Confirm (both the game and in the menu).

Game Mode: Pressing once will activate the motion mode, if we do not touch the pad and press return to point mode is activated.

D-Pad - move through the water. Select the area of missile.

B Button - Back / Cancel (both the game and in the menu)

R and L triggers - Rotate left and right perspective.

Pictochat:

X/Y - un/redo

Buttons above message-window - message forward/backward and zoom-out

Media

Compatibility

Works on FlashCard R4DS Original-Firmware-Con 1.19u Official

Changelog

25-03-2007

  • Draw-Routine is called in V-Blank now – that should make the drawing fluid regardless of the 3D’s framerate.
  • Included output of SGIP_errno when sending / receiving fails. that might help me bugfixing the communication.
  • Included animated ships (nothing to write home about – the 3d-Designer (me) sucks…)
  • Fixed the slow-down when many “move-markers” where shown (e.g. moving the green ship) – the game should run constantly at 60 FPS now.

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