More actions
Blasphemous Vita | |
---|---|
General | |
Author | gl00mm |
Type | Platform |
Version | alpha-1 |
License | Mixed |
Last Updated | 2024/05/04 |
Links | |
Download | |
Website | |
Source | |
This is a patch for running Blasphemous on PS Vita using the data files of the Steam version.
Expect some issues and crashes with this port due to memory problems:
- It relies ons FMOD Studio for audio, taking up a lot of the Vita's resources.
- It's not optimized well in some areas; for example, many effects are hand-drawn in pixel art instead of using particles or shaders.
- There's at least one memory leak that haven't found yet, which will cause crashes during your gameplay. This issue is also present in the retail versions but is less noticeable due to more available memory.
In order to make sure the game is still playable, the port includes "restricted modes" that limit some features (like videos or sound effects) to save memory.
Installation
Download Blasphemous vpk from vitadb and install it with VitaShell.
Download BlasphemousVitaSTEAM.zip from the releases page and extract it.
Put the game's data folder (../steamapps/common/Blasphemous/Blasphemous_Data) inside the extracted folder (Should be Steam version, make sure there is no Config.ini file in files. if there is one, just delete it.)
Launch ApplyPatch.bat and let it finish, there should be a .ZIP file named BlasphemousVITA.zip.
Open VitaShell, connect your PS Vita to your PC and copy the contents of the .ZIP file (Zip file should be around 500MB before unpacking) over to ux0:app/BLPM12345/.
Click on "Replace the files in destination" when it asks you to.
You will also need a full CPU overclock to improve performance.
User guide
Port features and concessions
Despites concessions listed below, this port includes the latest version of the game, along with all DLCs. You shouldn't encounter any major issues; the author has completed the game with all three endings, achieved 100% completion in NG, over 100% in NG+, and successfully completed all boss fights and game modes (including boss rush and demake).
Some concessions were made to make the game fit in PS Vita:
- Textures were downsized to fit within the Vita's RAM, resulting in slightly lower resolution graphics.
- Some textures were reduced to 16-bit color depth instead of the original 32-bit.
- Sound quality may occasionally suffer, as the sample rate was reduced to 8k to balance quality with memory usage and minimize crashes.
- Voiceovers and credits were removed due to their heavy RAM usage.
- Certain features, like the main menu face and background selection, have been disabled.
Restricted modes
Port comes up with 3 game modes, some with restrictions to spare some memory usage:
- Full Experience = All cinematics and sounds (except voices) are played.
- NO SFX = Sounds are restricted to only ambient background and musics.
- NO VIDEO = Some cinematics are not played.
Selection of the restricted modes is done at the landing screen (when app is loaded, on the black screen with the big red "Blasphemous") :
- Press L to enable "NO SFX" mode
- Press R to enable "NO VIDEO" mode
- Press any other key to go with Full experience mode
Remarks :
- Modes can only be selected at the landing screen and cannot be rollbacked.
- When either "NO SFX" or "NO VIDEO" mode is enabled, a red label appears on the top right of the screen to inform the player which mode is enabled.
- When going with Full Experience mode, if at some point, the game is starting to get out of memory, it can automatically enable "NO VIDEO" mode first (except if player is in the last scenes, before the endings videos) and then the "NO SFX" mode. This is not 100% reliable, as the game is sometimes increasing memory usage too much too fast and the restricted modes are not enabled in time.
Recommendations :
- Beginning of the game is quite stable, don't hesitate to run the game will the full experience mode, you should be safe for some time.
- Most of the videos are at the beginning of the game, so don't hesitate to go directly with "NO VIDEO" mode between beginning and end of the game.
- When at the end of the game, I recommend playing with Full experience mode in order to see the endings cinematics.
- When going for the 100% with a lot of backtracking, I recommend starting directly with both "NO VIDEO" and "NO SFX" modes.
Controls
Controls are taken from PS4 versions (as well as buttons icons displayed in game).
L2 is replaced by left side of the touch screen.
R2 is replaced by right side of the touch screen.
Scroll down via right stick in inventory is not working. To scroll down, use the bottom of the touch screen. This will lock the item selection. To unlock it, press Triangle to see the Lore description or press L/R to change inventory menu and go back.
Media
Blasphemous Launch Trailer (Team17)
Screenshots
Known issues
ALPHA version comes up with some known issues:
- Game will crash for sure because of VITA's memory full (beginning of the game is quite stable, crashes will occur the more you will progress in the map). Most of the time, simply relaunch the game, go back to your last save and continue progressing to go further. Sometimes, rebooting via Safe Mode (hold standby button for 10 seconds) and restarting the VITA will be needed. You won't lose anything with that process.
- It always takes some time to FMOD to synchronize sound with game when you enter a new area. It should be good after a few seconds.
- Reducing the size of the textures led to gaps between textures in game, and some trembling sprites.
- Some areas have low fps when there are a lot of enemies.
- Shaders are not yet implemented in ALPHA version (which means skin selection won't change the Penitent appearance).
- Scroll down via right stick in inventory is not working. To scroll down, use the bottom of the touch screen. This will lock the item selection. In order to unlock it, press TRIANGLE to see the Lore description or press L/R to change inventory menu and go back.
- Bell carrier enemy behaviour is bugged.
- One dialogue line or animation were ripped off here and there because some were causing issues.
- One elevator is locking the camera below the player when going up. When the elevator stops, simply go left to another screen and come back to have the camera focusing the player again.
- Buttons icons are not displayed in some UI popups and are replaced by their text label.
Changelog
valpha-1
- First Release.