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|title=Vita Homebrew Apps (Plugins) - GameBrew | |title=Vita Homebrew Apps (Plugins) - GameBrew | ||
|title_mode=append | |title_mode=append | ||
|image= | |image=psmpatchvita2.png | ||
|image_alt=PSMPatch | |image_alt=PSMPatch | ||
}} | }} | ||
{{Infobox Vita Homebrews | {{Infobox Vita Homebrews | ||
|title=PSMPatch | |title=PSMPatch | ||
|image= | |image=psmpatchvita2.png | ||
|description=Allows you to modify PSM Games, and also can be used to load PSM Homebrew. | |description=Allows you to modify PSM Games, and also can be used to load PSM Homebrew. | ||
|author=SilicaAndPina | |author=SilicaAndPina |
Revision as of 06:41, 7 Ocak 2023
PSMPatch | |
---|---|
General | |
Author | SilicaAndPina |
Type | Plugins |
Version | 1.1 |
License | GPL-2.0 |
Last Updated | 2018/04/12 |
Links | |
Download | |
Website | |
Source | |
PSMPatch is a plugin that allows you to load PSM homebrew and modify PSM games (think of it as PSM Repatch).
Installation
Place the plugin under the *ALL section of your config.txt and you are good to go.
How to load PSM patch and mod:
- Put patched files into ux0:psm/TITLEID/Documents/p.
- Files here will be read instead of the files in /Application.
How to load PSM homebrew:
- If you compile an app using the PSM SDK there is an unsigned copy of it created.
- Copy the unsigned files into the patch folder and it'll load the homebrew instead of the original game.
- (If u get compile errors while using the PSM SDK try running "setx MSBUILDENABLEALLPROPERTYFUNCTIONS 1" in CMD.)
How to decrypt PSM Games:
- You can use F*PSSE.
- Important note: Do do use PSMPatch at the same time as F*PSSE.
Media
PSMPatch - PSM Game Modding and Homebrew (Silica)
Changelog
v1.1
- Fixed bug where it was impossible to load an assembly thats the wrong size.
- Homebrew loading acturally now work better.
v1.0
- It's worked well enough to change a song in Cytus Lambda as well as make a mod to app.exe to unlock every song.