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RGB DS: Difference between revisions

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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = RGB DS
|title=RGB DS
| image       = [[File:Rgbds.png]]
|image=rgbds.png
| type       = Puzzle Platform
|description=Navigate through two screens in order to get to the end of each stage.
| version     = March2009
|author=UVaSGD
| licence    = Mixed
|lastupdated=2009/05/13
| author      = UVaSGD
|type=Platform
| website     = http://gamedevatuva.blogspot.com.au/2009/05/release-rgb-ds.html
|version=2009
| download    = Media:Rgbds.zip
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew2/rgbds.zip
}}  
|website=http://gamedevatuva.blogspot.com/2009/05/release-rgb-ds.html
 
}}
RGB-DS is an inventive 2D puzzle platformer intended for the Nintendo DS console. RGB-DS takes advantage of the DS' unique dual-screen feature by placing two connected worlds on either screen, with gravity reversed in either world.  
RGB-DS is an inventive 2D puzzle platformer intended for the Nintendo DS console. RGB-DS takes advantage of the DS' unique dual-screen feature by placing two connected worlds on either screen, with gravity reversed in either world.  


This homebrew was an entry of NEO Spring Coding Compo 2009.  
It was a contest entry to the NEO Spring Coding Compo 2009 (NDS Game).  


==Objectives==
==User guide==
Navigate through the two screens in order to get to the star at the end of each stage.  
Navigate through the two screens in order to get to the star at the end of each stage.  


==User guide==
Take advantage of this reverse gravity concept, conservation of momentum and various other power-ups to navigate the puzzles each connected set of worlds offers.
Take advantage of this reverse gravity concept, conservation of momentum, and various other power-ups to navigate the puzzles each connected set of worlds offers.


The top screen is the blue world where gravity flows downward, and the bottom screen is the red world where gravity flows upward. When you travel between the two worlds, you conserve your momentum.
The top screen is the blue world where gravity flows downward, and the bottom screen is the red world where gravity flows upward. When you travel between the two worlds, you conserve your momentum.
Line 26: Line 25:


Blocks come in three different colors.
Blocks come in three different colors.
*Green blocks: observe the gravity of the world they are in (like the player)
* Green blocks - Observe the gravity of the world they are in (like the player).
*Red and Blue blocks: continue to act as though they are still in their own world (e.g., a blue block will fall down, even in the red world).
* Red and Blue blocks - Continue to act as though they are still in their own world (e.g. a blue block will fall down, even in the red world).


Currently all levels are unlocked from the beginning. The number of stars(*) next to each level indicates its relative difficulty.
Currently all levels are unlocked from the beginning. The number of stars(*) next to each level indicates its relative difficulty.


==Controls==
==Controls==
D-pad - move
D-Pad - Move


A - jump
A - Jump
   
   
B - grab/drop blocks   
B - Grab/drop blocks   
 
Start - Restart, Quit level
 
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/rgbds2.png
https://dlhb.gamebrew.org/dshomebrew/rgbds3.png


Start - restart or quit the level
https://dlhb.gamebrew.org/dshomebrew/rgbds4.png
https://dlhb.gamebrew.org/dshomebrew/rgbds5.png


==Media==
==Media==
Trailer
'''RGBDS Trailer''' ([https://www.youtube.com/watch?v=X4bbnfSMLEE StudentGameDeveloper]) <br>
<youtube>X4bbnfSMLEE</youtube>
<youtube width="515">X4bbnfSMLEE</youtube>
 
Example Level
<youtube>nSI-9GDSFJI</youtube>


'''RGB DS - Example Level''' ([https://www.youtube.com/watch?v=nSI-9GDSFJI StudentGameDeveloper]) <br>
<youtube width="515">nSI-9GDSFJI</youtube>
<!--BEGIN Online Emulator Section-->
==Online emulator==
{{EmulatorJS Main
|width=515px
|height=384px
|EJS_backgroundImage=https://www.gamebrew.org/images/1/1a/Rgbds.png
|EJS_core=nds
|EJS_gameName=RGB DS
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/rgbds.7z
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==Credits==
==Credits==
The game was developed by:  
The game was developed by:  
Jeffrey Gaither (director, game concept, programming)
* Jeffrey Gaither (director, game concept, programming).
 
* Nick Parisi (programming).
Nick Parisi (programming)
* Dan Andrino (programming).
 
* Akshay Joshi (programming).
Dan Andrino (programming)
* Matt Yu (level design).
 
* Steven Mond (programming, level design).
Akshay Joshi (programming)
 
Matt Yu (level design


Steven Mond (programming, level design)
==External links==
* Author's website - http://gamedevatuva.blogspot.com/2009/05/release-rgb-ds.html
* NeoFlash - https://www.neoflash.com/forum/index.php?topic=5563.0


[[Category:Homebrew applications]]
[[Category:NEO Spring Coding Compo 2009]]

Latest revision as of 05:13, 21 August 2024

RGB DS
Rgbds.png
General
AuthorUVaSGD
TypePlatform
Version2009
LicenseMixed
Last Updated2009/05/13
Links
Download
Website

RGB-DS is an inventive 2D puzzle platformer intended for the Nintendo DS console. RGB-DS takes advantage of the DS' unique dual-screen feature by placing two connected worlds on either screen, with gravity reversed in either world.

It was a contest entry to the NEO Spring Coding Compo 2009 (NDS Game).

User guide

Navigate through the two screens in order to get to the star at the end of each stage.

Take advantage of this reverse gravity concept, conservation of momentum and various other power-ups to navigate the puzzles each connected set of worlds offers.

The top screen is the blue world where gravity flows downward, and the bottom screen is the red world where gravity flows upward. When you travel between the two worlds, you conserve your momentum.

Avoid spikes, open doors by buttons. Place a block on the button to keep the door open.

Blocks come in three different colors.

  • Green blocks - Observe the gravity of the world they are in (like the player).
  • Red and Blue blocks - Continue to act as though they are still in their own world (e.g. a blue block will fall down, even in the red world).

Currently all levels are unlocked from the beginning. The number of stars(*) next to each level indicates its relative difficulty.

Controls

D-Pad - Move

A - Jump

B - Grab/drop blocks

Start - Restart, Quit level

Screenshots

rgbds2.png rgbds3.png

rgbds4.png rgbds5.png

Media

RGBDS Trailer (StudentGameDeveloper)

RGB DS - Example Level (StudentGameDeveloper)

Online emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Credits

The game was developed by:

  • Jeffrey Gaither (director, game concept, programming).
  • Nick Parisi (programming).
  • Dan Andrino (programming).
  • Akshay Joshi (programming).
  • Matt Yu (level design).
  • Steven Mond (programming, level design).

External links

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