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Marble: Difference between revisions

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(Created page with "{{Infobox homebrew | title = Marble | image = File:Marbleds.png | type = Puzzle | version = preview version2 | licence = Mixed | author = Noda...")
 
m (Text replacement - "|download=https://dlhb.gamebrew.org/dshomebrew/" to "|download=https://dlhb.gamebrew.org/dshomebrew2/")
 
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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = Marble
|title=Marble
| image       = [[File:Marbleds.png]]
|image=marblenod.png
| type       = Puzzle
|description=Remake of a classic wood labyrinth game.
| version     = preview version2
|author=Noda
| licence    = Mixed
|lastupdated=2008/08/29
| author      = Noda
|type=Puzzle
| website     = http://nodadev.wordpress.com/
|version=Preview 2
| download    = Media:Marblepreviewv2.rar
|license=Mixed
| source     = http://noda.free.fr/nds/marble_preview_v2_sources.rar
|download=https://dlhb.gamebrew.org/dshomebrew2/marblenod.7z?k33p0fil35
|website=https://nodadev.wordpress.com/nds-projects/marble-prototype
|source=http://noda.free.fr/nds/marble_preview_v2_sources.rar
}}
}}
Marble is a complete remake of the classic wood labyrinth game, in full 3D (both screen) with realistic physics, mp3 music, on-DS visual level editor and more.


Marble is a complete remake of the classic wood labyrinth game, in full 3D (both screen) with realistic physics, mp3 music, on-DS visual level editor and more.
It was part of the NDS Homebrew Bounty and the NEO Summer Coding Compo 2008 (NDS Game, 3rd place). In 2009, it was voted as one of the top 20 DS homebrews.


==Features==
==Features==
*Physics engine, with realistic collision simulation
* Physics engine, with realistic collision simulation.
*Full 3D on both screen, either as one big screen or with 2 different views
* Full 3D on both screen, either as one big screen or with 2 different views.
*Skybox to simulate 360° environment
* Skybox to simulate 360° environment.
*Advanced 3D effects: point light simulation, projected shadows, motion blur…
* Advanced 3D effects: point light simulation, projected shadows, motion blur.
*Full MP3 music & 3D sounds
* Full MP3 music & 3D sounds.
*Special bonuses and scenery effects (let’s try this mushroom…)
* Special bonuses and scenery effects (let’s try this mushroom).
*Integrated (on DS) full featured 3D level editor
* Integrated (on DS) full featured 3D level editor.
*High score & progression saving
* High score & progression saving.
*25 levels, with various environment and progressive difficulty
* 25 levels, with various environment and progressive difficulty.
*Full motion sensor support
* Full motion sensor support.


==Installation==
==Installation==
#Copy the "marble" folder found in the archive in the root of your flashcard.
Copy the marble folder found in the archive in the root of your flashcard.
#Copy the file "marble.nds" (or "marble.ds.gba" if your flashcard doesn't work with .nds files) on your flashcard.
 
Do the next step only if you encounter problems running the homebrew or have the
Copy the file marble.nds (or marble.ds.gba if your flashcard doesn't work with .nds files) on your flashcard.
"error initializing file system" message on loading.
 
#Apply the [http://chishm.drunkencoders.com/DLDI/ DLDI patch] corresponding to your flashcard on the "marble.nds" file.
Apply [[DLDI|DLDI]] patch corresponding to your flashcard on the marble.nds file if "error initializing file system" message is on loading screen.
 
==User guide==
===Level editor===
There are 10 slots available to save your custom levels. You can get the saved levels files on the /marble/editor/ folder of your flashcard.


==Controls==
==Controls==
Motion sensor - just tilt the DS, and the board will tilt the same way.
Motion sensor - Tilt the board


Stylus - Hold stylus down on the center on the screen, then slightly move in the desired direction to tilt the board. When the pressure is released, the board will come back to a flat position.
Stylus - Hold in the center then slightly move in the desired direction to tilt the board (release to return to flat position)


Select - screenshot in .bmp format (game will freeze for a short time during the file write). The screenshots will be located at the root of your flashcard.
Select - Screenshot in .bmp format on the root of flash card (game will freeze for a short time during the file write)


'''LEVEL EDITOR'''
==Screenshots==
 
https://dlhb.gamebrew.org/dshomebrew/marblenod2.png
There is 10 slots available to save your custom levels. You can get the saved levels files on the "/marble/editor/" folder of your flashcard.
https://dlhb.gamebrew.org/dshomebrew/marblenod3.png


==Media==
==Media==
'''Marble - DS Homebrew Game''' ([https://www.youtube.com/watch?v=Rd7TyU9RdQk pcwzrd13]) <br>
<youtube>Rd7TyU9RdQk</youtube>
<youtube>Rd7TyU9RdQk</youtube>


==Changelog==
==Changelog==
'''22/08/08 : Version Preview 1'''
'''Version Preview 2 2008/08/29'''
*Initial release
* Lots of bugfixes in the level editor.
'''29/08/08 : Version Preview 2'''
* Fixed the lock element bug
*lots of bugfixes in the level editor
* Added an auto-repeat function to editor’s buttons, it’s now more user-friendly to adjust values.
*fixed the lock element bug
* Added top screen camera view smoothing, no more headaches when using DS motion.
*added an auto-repeat function to editor’s buttons, it’s now more user-friendly to adjust values
* Improved the stylus controls, it’s now less sensitive (use a quadratic scale instead of a linear one).
*added top screen camera view smoothing, no more headaches when using DS motion
* Added 1 new scenario with 3 new levels, to adjust difficulty progression balance.
*improved the stylus controls, it’s now less sensitive (use a quadratic scale instead of a linear one)
 
*added 1 new scenario with 3 new levels, to adjust difficulty progression balance
'''Version Preview 1 2008/08/22'''
* Initial release.


==Credits==
==Credits==
Brunni, for his wonderful uLib used in this game.
Brunni, for his wonderful uLib used in this game.


Alekmaul, for his patience and his help with the DS motion support
Alekmaul, for his patience and his help with the DS motion support.


Archilolo, for his great original music included in this version
Archilolo, for his original music included in this version.


The dev-fr.org community, for its support.
The dev-fr.org community, for its support.


==External links==
* Author's website - https://nodadev.wordpress.com/nds-projects/marble-prototype
* NeoFlash - https://www.neoflash.com/forum/index.php?topic=5298.0


[[Category:Homebrew applications]]
[[Category:GBAtemp Homebrew Bounty 2008]]
[[Category:NEO Summer Coding Compo 2008]]
[[Category:R4 DS Homebrew Contest]]

Latest revision as of 05:35, 16 August 2024

Marble
Marblenod.png
General
AuthorNoda
TypePuzzle
VersionPreview 2
LicenseMixed
Last Updated2008/08/29
Links
Download
Website
Source

Marble is a complete remake of the classic wood labyrinth game, in full 3D (both screen) with realistic physics, mp3 music, on-DS visual level editor and more.

It was part of the NDS Homebrew Bounty and the NEO Summer Coding Compo 2008 (NDS Game, 3rd place). In 2009, it was voted as one of the top 20 DS homebrews.

Features

  • Physics engine, with realistic collision simulation.
  • Full 3D on both screen, either as one big screen or with 2 different views.
  • Skybox to simulate 360° environment.
  • Advanced 3D effects: point light simulation, projected shadows, motion blur.
  • Full MP3 music & 3D sounds.
  • Special bonuses and scenery effects (let’s try this mushroom).
  • Integrated (on DS) full featured 3D level editor.
  • High score & progression saving.
  • 25 levels, with various environment and progressive difficulty.
  • Full motion sensor support.

Installation

Copy the marble folder found in the archive in the root of your flashcard.

Copy the file marble.nds (or marble.ds.gba if your flashcard doesn't work with .nds files) on your flashcard.

Apply DLDI patch corresponding to your flashcard on the marble.nds file if "error initializing file system" message is on loading screen.

User guide

Level editor

There are 10 slots available to save your custom levels. You can get the saved levels files on the /marble/editor/ folder of your flashcard.

Controls

Motion sensor - Tilt the board

Stylus - Hold in the center then slightly move in the desired direction to tilt the board (release to return to flat position)

Select - Screenshot in .bmp format on the root of flash card (game will freeze for a short time during the file write)

Screenshots

marblenod2.png marblenod3.png

Media

Marble - DS Homebrew Game (pcwzrd13)

Changelog

Version Preview 2 2008/08/29

  • Lots of bugfixes in the level editor.
  • Fixed the lock element bug
  • Added an auto-repeat function to editor’s buttons, it’s now more user-friendly to adjust values.
  • Added top screen camera view smoothing, no more headaches when using DS motion.
  • Improved the stylus controls, it’s now less sensitive (use a quadratic scale instead of a linear one).
  • Added 1 new scenario with 3 new levels, to adjust difficulty progression balance.

Version Preview 1 2008/08/22

  • Initial release.

Credits

Brunni, for his wonderful uLib used in this game.

Alekmaul, for his patience and his help with the DS motion support.

Archilolo, for his original music included in this version.

The dev-fr.org community, for its support.

External links

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